Stellaris

Stellaris

Babylon 5 Project
 This topic has been pinned, so it's probably important
SeeGee911  [developer] 31 Jul, 2016 @ 6:29pm
Suggestion Box: Tell us What You Think
Please use this to discuss changes and suggestions for the mod.
Try to keep your comments positive. Simply being a hater doesn't help.

I'll keep this main thread up to date with any changes from the discussion. If there is enough interest, I'll start a dedicated thread on specific topics.

Suggested Playable Races:
Dilgar (in progress)
Pak'ma'ra

Fallen Empires (see relevant thread)

Ship Models:
I have some models, but no experience in modelling. I would love nothing more than to add appropriate ship models, but they are going to have to take a back seat until I have workable models that I can stick in. If you would like to check out the models I do have, drop me a line and i'll get you access to them.
Last edited by SeeGee911; 1 Aug, 2016 @ 3:11pm
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Showing 1-15 of 21 comments
The Jellyfish 1 Aug, 2016 @ 1:15am 
A possible change that might make a little more sense is to have Minbar be a Tundra planet. Reading through the Wiki article, the description is of a colder planet with large ice caps.
http://babylon5.wikia.com/wiki/Minbar
R3n@n8R 1 Aug, 2016 @ 2:31am 
Earth alliance ships would be nice!!!

Olympus class - corvette
Hyperion class - cruiser
Omega class - destroyer
Warlock class - advanced destroyer
SeeGee911  [developer] 1 Aug, 2016 @ 1:50pm 
Originally posted by RenanBR:
Earth alliance ships would be nice!!!

Olympus class - corvette
Hyperion class - cruiser
Omega class - destroyer
Warlock class - advanced destroyer
As for ship models, I'm not a modeller, but if you know of any models that I can stick in, I'd be happy to see what I can do.
SeeGee911  [developer] 1 Aug, 2016 @ 1:51pm 
Originally posted by The Jellyfish:
A possible change that might make a little more sense is to have Minbar be a Tundra planet. Reading through the Wiki article, the description is of a colder planet with large ice caps.
http://babylon5.wikia.com/wiki/Minbar
I wasn't aware of the details of the Minbari homeworld. Thanks for the info! This is the kind of thing I need to make this mod better!
J4R 2 Aug, 2016 @ 4:38am 
Originally posted by RenanBR:
Earth alliance ships would be nice!!!

Olympus class - corvette
Hyperion class - cruiser
Omega class - destroyer
Warlock class - advanced destroyer
Yes, I would love to see Babylon 5 ship models in this mod. I sadly can't help you with the models though, I hope you can find some nonetheless. Cheers!
sindri42 2 Aug, 2016 @ 11:37am 
Is custom FTL a thing that can be done with current modding resources? Ideally for Bab 5 setting you would want something like a hybrid of current warp drive and wormholes...

It definitely has significant travel time, though I couldn't say if it were closer to Warp or Hyperdrive.

Very large ships can travel solo, so there should be a ship component to go FTL on your own but it should have huge energy cost.

Other than that you would build them as per current wormhole stations. Except that you need a station as an exit point as well as for entry. And any nation can use any wormhole station, not just the ones who built it.

Also, because of the exit point requirement, you would need to be able to build a second type of construction ship, big enough to carry its own FTL drive, so they could go out past your current reach to build gates in new places.

All in all, this would be a huge work investment and it probably won't be happening any time soon. But it would be really awesome and I hope it can be done eventually.
SeeGee911  [developer] 2 Aug, 2016 @ 1:13pm 
Originally posted by sindri42:
Is custom FTL a thing that can be done with current modding resources? Ideally for Bab 5 setting you would want something like a hybrid of current warp drive and wormholes...

It definitely has significant travel time, though I couldn't say if it were closer to Warp or Hyperdrive.

Very large ships can travel solo, so there should be a ship component to go FTL on your own but it should have huge energy cost.

Other than that you would build them as per current wormhole stations. Except that you need a station as an exit point as well as for entry. And any nation can use any wormhole station, not just the ones who built it.

Also, because of the exit point requirement, you would need to be able to build a second type of construction ship, big enough to carry its own FTL drive, so they could go out past your current reach to build gates in new places.

All in all, this would be a huge work investment and it probably won't be happening any time soon. But it would be really awesome and I hope it can be done eventually.

There's an entire topic on this already. Much has been discussed regarding the FTL Techs, but it seems that each empire can only use one of the three techs, and it stays that way from beginning to end. The question becomes: Which of the three is best suited for the B5 Universe?
Check out the discussion.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/732055137/353915309353903783/
Isimiel 3 Aug, 2016 @ 5:24am 
see if you can get thease too work http://home.spaceempires.net/shipyards-details-99.html
SeeGee911  [developer] 3 Aug, 2016 @ 4:16pm 
Originally posted by ADB Isimiel:
see if you can get thease too work http://home.spaceempires.net/shipyards-details-99.html

I'll look into them. Thanks!
R3n@n8R 3 Aug, 2016 @ 10:32pm 
Originally posted by SeeGee911:
Originally posted by RenanBR:
Earth alliance ships would be nice!!!

Olympus class - corvette
Hyperion class - cruiser
Omega class - destroyer
Warlock class - advanced destroyer

As for ship models, I'm not a modeller, but if you know of any models that I can stick in, I'd be happy to see what I can do.

---

This site has several 3D models of various ships but I do not know if they are compatible with the game.

http://www.celestiamotherlode.net/catalog/fic_babylon5.php
SeeGee911  [developer] 3 Aug, 2016 @ 10:50pm 
Originally posted by RenanBR:
Originally posted by SeeGee911:

As for ship models, I'm not a modeller, but if you know of any models that I can stick in, I'd be happy to see what I can do.


This site has several 3D models of various ships but I do not know if they are compatible with the game.

http://www.celestiamotherlode.net/catalog/fic_babylon5.php

Yeah. I saw those. They're in 3ds files, and I need them in maya... Anyone able to convert them?
CaptKent 13 Aug, 2016 @ 10:52am 
Originally posted by RenanBR:
Earth alliance ships would be nice!!!

Olympus class - corvette
Hyperion class - cruiser
Omega class - destroyer
Warlock class - advanced destroyer

If you're sticking to cannon ship models lets not forget to include the Nova Dreadnought the predicessor to the Omega Destroyer.

As for non cannon, Agents of Gaming (R.I.P.) had established a full line of EA ships like:
Sagittarus Missile Cruiser
Artemis Frigate
Avenger Carrier
Poseidon Supercarrier

There's also ideas for the other races too, including the non alined worlds too.
SeeGee911  [developer] 13 Aug, 2016 @ 2:41pm 
I'd appreciate any info you can provide with regards to naming the ship classes for any race, and such. Please start a discussion on this if you have a bunch of info to provide. I do use the wiki as reference whenever possible.
Anakione 30 Aug, 2016 @ 4:18pm 
Originally posted by SeeGee911:
Originally posted by RenanBR:
Earth alliance ships would be nice!!!

Olympus class - corvette
Hyperion class - cruiser
Omega class - destroyer
Warlock class - advanced destroyer
As for ship models, I'm not a modeller, but if you know of any models that I can stick in, I'd be happy to see what I can do.

I used to play a Galactic Civilizations 2 B5 mod that had pretty good ship models, not sure if they would be compatible with Stellaris though, or if you could get permission to use them. Omega might be hard due to the rotating sections, maybe easier to go with Nova instead?
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