XCOM 2
Battle Rifle Pack
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Uejji  [developer] 28 Jul, 2016 @ 10:50pm
Mod Support Requests
If you are the creator or even just a fan of a mod you think would make a good fit for special compatibility with the Battle Rifle Pack, tell me about it here!
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Showing 1-6 of 6 comments
Have you though of adding support to RealityMachina's Electrothermal-Chemical Weapons mod? It's a Tier 1.5 mod similar to the one you already support.

Thanks for this mod btw! I really liked the BattleRifle from the original LW.
Uejji  [developer] 30 Jul, 2016 @ 10:57am 
Originally posted by SeaTurtle:
Have you though of adding support to RealityMachina's Electrothermal-Chemical Weapons mod?

Yes, absolutely! I've already subscribed and I'm hoping to have support for it baked in by the end of the weekend.
Mornar 29 Jan, 2017 @ 9:57am 
Stating the obvious here, but since it wasn't mentioned as 'official'' mod support request... Long War 2? Preferably with Coilguns supported as well? I really miss the battle/marksman varieties in LW2.
Shanaptic 10 Jun, 2017 @ 6:29pm 
Spectrum Green possibly.
DawianTool 12 Jul, 2017 @ 5:12am 
Hello! Could you help me with your mod on Xcom. I use several mods on the weapon (each of them adds 1 weapon). How can I configure certain types of weapons for a particular type: Rifle or Battle rifle
José 13 Aug, 2017 @ 12:58pm 
I presume you did some kitbashing to get the weapon designs? Can I make a request for a redesign? I was really excited, looking forward to how the Plasme Rapier would look like, imagining a Plasma Lance with a shorter barrel and a Scramgun's stock (the shiny circle). By they by, genius design choice to make the sights for the previous tiers those for Central's rifle for when you add scopes; an elegant design choice.
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Showing 1-6 of 6 comments
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