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RimWorld

Medieval Times
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Vindar  [developer] 3 Aug, 2016 @ 7:21pm
Patch Notes
Technical data and record of the various updates and patches.
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Vindar  [developer] 3 Aug, 2016 @ 7:22pm 
Alpha 14 Patch Notes
===================================================================
Patches: ------------------------------------------------
(v. 1.000.014)
Initial release, Adds the basic items, armors, clothings and factions to the game.

(v. 1.001.014)
-Added WorkGiverDefs to Medieval Forge (bug)

(v. 1.002.014)
-Fixed wood not being auto-toggeled on weapon smithing (bug)

(v. 1.003.014)
- Heat Temperature on various gears nerfed

(v. 1.004.014)
-Added new item "Tabbard"
-re-tweaked tempature values on various gear
-adjusted commonality values on various gear

(v. 1.005.014)
- Updated mod recognition data to alpha 14e
- New item "Street Lamp" to Medieval Technologies.
- Reclassified "Storage Chest" to Medieval Technologies

(v. 1.006.014)
- Removed rain effects on "Street Lamp"
- Added item "Stone Hearth" as production building.

(v. 1.007.014)
- Nerfed spawn rates on medieval factions

(v. 1.008.014)
- Edited "Stone Hearth" graphic.
- Balenced various item creation costs.
- Added Item "Brazier" as a furniture Building.

(v. 1.009.014)
- Fixed "Stone Hearth" interaction cell and removed ability to rotate. (bug)
- Added "Jerked Meats"
- Tweaked various stats
- Added Tabarded versions of plate & hauberk armor.
- Changed spawn data of medieval factions so they spawn with apropriate colors.

(v. 1.010.014)
- Balenced various weapons
- Decrease in spawn numbers of medieval faction attackers
- Added new item "Corpse Bonfire" to production
- Various minor tweaks / changes

(v. 1.011.014)
- Tweaked "Corpse Bonfire" graphic
- Fixed "Jerked Meats" rot time (bug)

(v. 1.012.014)
- Changed "Medieval Sword" to "Medieval Longsword"
- Added new item "Arming Sword"
- Various stat & graphical tweaks
- Removed "Can Siege" from "Medieval Warbands" (Bug)

(v. 1.013.014)
- Various stat tweaks
- Re-did graphic on "Medieval Forge"
- Added item "Medieval Smelter"

(v. 1.014.014)
- Changed graphic for "Medieval Smelter"
- Added ability for "Medieval Smelter" to smelt various armours
- Various minor stat & graphic tweaks.

(v. 1.015.014)
- Modified the way "Embrasures" work, attacking pawns will now shoot at defenders behind embrasures and attempt to scale the walls.
- Nerfed the reload time on ballista's
- Added new artwork "Shrine to the Random Number God", which contains a joy action "Praying to the Random Number God" associated with it.
- Various minor stat and graphic updates/tweaks

(v. 1.016.014)
- Added new item "Bearded Battle Axe"
- Various stat tweaks & alterations ("Wooden Barricades" should be more viable cost wise)
Last edited by Vindar; 2 Sep, 2016 @ 3:51pm
Vindar  [developer] 25 Aug, 2016 @ 9:27am 
Alpha 15 Patch Notes
==========================================
Patches: ------------------------------------------------
(v 1.25.A15b)
- Initial Alpha 15 update.
- Compleate reworking of Medieval tech-tree.
- Compleate reworking of various codes and classes.
- Unification of graphic sizes. Tweaking to various graphics.
- Pawnkind tweaks so (core) pawns spawn less naked. (non-major / non-nessisary)
- Added new item "Wooden Gate"
- Added new item "Wooden Fence"
- "Street Lamp" is now rotatable
- Removed adobe wall, added, adobe bricks which can now be created / crafted and used in any stony recipie (including walls, embrasures, arts & crafts)
- Added new resource "Ice Blocks"
- removed item "Storage Chest", Added new item "Ice Box" which creates cooling effect at the cost of "Ice Blocks" resource
- Added new production station "Ice Creation Station", which can be used to create Ice.
- Added new production station "Ice Gathering Station", which can be used to create Ice.
- Added new Tech "Ice Walls" and craftable walls / parapets / embrasures, which melt in the heat.
- Added new production station "Crafting Station"
- Added "Trade goods" to definitions.
- Added new Trade good "Crafter's Hand Tools"
- Added new Trade good, "Stuffed Doll"
- Added new Trade good, "Drinking Cups"
- Added new Trade good "Storage Pot"
- Added new Trade good "Steel Bow"
- Added new Trade good "Wood Pitch Glue"
- Added new Trade good "Advanced Trigger Mechanism"
- Added new production station "Tailoring Station"
- Added new production station "Improved Blacksmith's Forge"
- Added new production station "Advanced Blacksmith's Forge"
- Added new Security item "Murder Hole"


(v. 1.26.A15b)
- Fixed Icebox Bug, Icebox will no longer provide cooling effect without Ice Blocks fueling it


(v. 1.27.A15b)
- Added new weapon "Warhammer"
- various stat tweaks / changes
- added Tech-Tree inclusion (Non-nessiary)

(v 1.28.A15c)
- Updated to Alpha 15c
- Tweaked forge tier layout so each tier also has items from the previous one.
- Increased the range of the Catapult.
- Various other minor tweaks

(v. 1.29.A15c)
- Added new station "Food Prep Station"
- Added new Station "Smokehouse"
- Nerfed blunt defense on tiered armor
- Various stat tweaks
- Increased research cost slightly on certain techs
- Added new Item "Fancy Icebox"
- Fixed Tailoring station bug


(v. 1.30.A15c)
- Added new weapon "Gisarme"
- fixed fancy icebox graphic bug.
- re-fixed cold-wear spawn issue.
- minor tweaks / changes.

(v. 1.31.A15c)
- Added new item "Scaled Gauntlets"
- Added new item "Scaled Boots"
- Various tweaks and adjustments.
- Added "Trade Goods" to various trade caravan / ships (Non-essential)

(v. 1.32.A15c)
- Added new difficulty "Medieval Mayham"
- Added new artwork "Shrine of the Creator"
- Updated graphic & size of production building "Smokehouse"
- Added new production Building "Stone Quarry"
- Various minor tweaks and adjustments.

(v. 1.33.A15c)
- Added new weapon "One-Handed Mace"
- Various stat & description changes/tweaks.
- Removed changes to Weapons_Melee.XML

(v. 1.36.A15c)
- Removed several spawn tags on items.
- Added new weapon "Spatha Sword".
- Changed graphic on "Arming Sword", used old arming sword graphic for "Spatha Sword".
- Added new item "Personal Computer".
- Removed changes to SpawnPawnDefs.
- Added Compatability for "Medieval Shields"
- Various minor Tweaks.

(v. 1.37.A15c)
- Switched "Stone Hearth" to temperature tab, buffed beauty and changed discription
- "Fixed" Boomalope issue.
- Added new armour "Full Wooden Plate".
- Added caped versions of Steel Full Plate armour
- Added new helmet "Death Mask"
- Added new Weapon "Flanged Mace"
- Modified "One-handed Mace" to tier 2 status.
- Fixed Personal Computer bug where it was accessable via Joy construction Tab. (Can still be bought from traders)

(v. 1.38.A15c)
- "Fixed" personal computer being free to build, again.
- Added new armour. "Royal Plate Armour"
Last edited by Vindar; 22 Dec, 2016 @ 12:51am
Vindar  [developer] 21 Dec, 2016 @ 5:40pm 
Alpha 16 Patch Notes
==========================================
(v 1.49.A16)
- Updated to Alpha 16
- Reworked Various coding, Tweaks and Balence changes.
- Moved most Medieval Items under new "Medieval" Category with exceptions
to structures, security and the personal computer.
- Reworked the spawnlists for socities and warbands.
- New Icons for Medieval Factions
- Consolidated Arming Cap into one item/graphic
- Various Graphic updates/tweaks.
- Updated graphics for "Winter Cloak" and all Winter Cloak variations
- Updated Graphics for Wooden Plates, Temp Graphics for Full Wooden Plates.
- Added New Helmet "Wooden Helmet"
- Moved Shrines back to sculpting table
- Changed Graphic for "Encased Steel Guantlets"
- Changed Graphic for Blacksmith's Forges Tiers 1 & 3
- Added New Furniture "God King's Throne" Located in sculpting table
- Added New Armour "God King's Armour"
- Added New Helmet "God King's Mask"
- Finished Variations for "Royal Plate"
- Added New Helmet "Royal Mask"
- Added New Accessory "Royal Plated Boots"
- Added New Accessory "Royal Plated Guantlets"
- Added New Armour "Warlord's Armour"
- Added New Armour "Brigandine" & Variations
- Added New Accessory "Archer's Bracer"
- Added New Weapon "Blacksmith's Hammer"
- Added New Weapon "Meat Cleaver"
- Added New Weapon "Halberd"
- Added New Weapon "Battle Axe"
- Added New weapon "Medieval Grenade"
- Added New Tradegoods "Puzzleboxes"
- Added New Accessory "Winter Boots"
- Added New Hat "Winter Hat"
- Other stuff i most assurdly forgot I did.

(v. 1.50.A16)
- Added Colorable class to armours/helmets.
- Fixed Turrent "Ballista" infinate self-reference error.

(v. 1.51.A16)
- Fixed build time bug
- Adjusted shooting time on medieval defenses

(v. 1.52.A16)
-Fixed Food-Prep Station Bug
-Added New Accessory "Wooden Boots"
-Added New Accessory "Wooden Gloves" (Placeholder Graphics/Name)

(v. 1.53.A16)
- Adjusted Item spawn table to avoid cold weather issues.
- Added new weapon "Bandit's Hammer"

(v. 1.54.A16)
- Tweaked graphics
- Fixed smelting issue.

(v. 1.55.A16)
-Various tweaks, bug fixes and graphical changes.

(v. 1.56.A16)
- Fixed Marksman and Hired Marksman bug.
- Added new weapon "Holy Hand Grenade Of Antioch".
- Added new weapon "Caladbog".
- Added new reciepe "Disassemble Weapon" to to crafting station.
- Various stat and graphical tweaks.

(v. 1.57.A16)
- Added new defensive Structure "Caltrops"
- Moved Wooden Barricade to no research requirements.
- Adjusted various trade settings.
- Put level requirements on various crafting recipies.
- Various minor graphics, tweaks and changes.

(v. 1.58.A16)
- Added new Weapon "War Knife".
- Added New Building "Storage Pot".
- Added New Resource and fuel source "Coal".
- Added new statues "Ice Sculptures" x3 Sizes.
- Tweaked Various graphics, stats and gameplay issues.
Last edited by Vindar; 1 Feb, 2017 @ 6:10pm
Vindar  [developer] 29 May, 2017 @ 9:15am 
Alpha 17 Patch Notes
==========================================

(v. 1.66.A17)
- Restructured armour & weapon system into 2 tiers.
- Made several new varients for weapons/armour.
- Added new Outerwear "Cape"
- Added new Weapon "Claymore".
- Added new Weapon "Blackheart" & variants.
- Added new Weapon "Techno Sword" & variants.
- Added new Weapon "Vicious" & variants.
- Added new Weapon "Answeller" & variants.
- Added new Weapon "Talent Breaker" & variants.
- Added new Weapon "Vidar's Cleaver" & variants.
- Added new Weapon "Void Hammer" & variants.
- Added new Armour "Torvald's Headwrap" & variants.
- Added new Armour "God King's Bracers" & variants.
- Added new Accessory "The Happy Merchant".
- Added new Crafting Station "Desk"
- Added new Item "Graphic Novel" -incomplete status arrangement.
- Added new Building "Small Table".
- Added new Building "Combat Stand".
- Added new Building "Fuel Rack".
- Added new Building "Reflector".
- Tweaked Various graphics, stats and gameplay issues.
- Other things I cant remember.

(v. 1.67.a17)
- Fixed Hoarding Jerked Meats bug.
- Added new weapon "Blood Blade".

(v. 1.68.A17b)
- Updated to Alpha 17b
- Various minor changes and tweaks

(v. 1.69.A17b)
- Fixed Stone hearth graphical bug.
- Fixed rare hand armour being classified as foot armour.
- Added new hand armour "Plated Gauntlets".

(v. 1.70.A17b)
- Fixed "Super Boots" Bug.
- Added new foot armour "Full Plated Boots"
- Added new armour "Combat Armour"
- Added new helmet "Combat Helmet"
- various minor fixes and graphical tweaks.
- a few extra graphical files that shouldn't give anything away...

(v. 1.71.A17b):
- Added new armour "God King Boots".
- Fixed intargetable locations on Murderhole / Catapult / Ballista.

(v. 1.73.A17b)
- Added new Weapon "One Handed Crossbow"
- Rebalenced various ranged weapons.
- Added non-caped versions of Royal Plate Armour (Standard & Death)
- Fixed various layer issues and rebalenced armour wear temps.
- Fixed Artifact & Legenary gear not spawning in shops.
- Mining "Coal Chunks" now gives more resources.
- Desks are now wider.
- Other fixes I dont remember.

(v. 1.74.A17b)
- Rebalanced cloth temperature multipliers
- Rebalanced steel Hp multipliers
- Core game workbenches are now minifiable
- Fixed bug of stone hearth having buik hearty stew.


(v. 1.74b.A17b)
- Xpath patch Issue fix.

Last edited by Vindar; 2 Oct, 2017 @ 4:48pm
Vindar  [developer] 18 Nov, 2017 @ 10:21am 
Beta 18 Patch Notes
==========================================

(v. 1.88.A18)
- Added new Building "Eternity Forge". (Can be found w/ Orbital Traders)
- Added new item "Nanite Vial" (must be purchased via outlanders or orbital traders)
- New armour class "Nanite" (can be created via the eternity forge and nanite vials or purchased, non-degrading versions of armour.)
- Personal Computer is no longer craftable and must be purchased (Initial intention)
- Warbands can now be reasoned with.
- added new faction "Warbourne" (Hidden/Hostile)
- Added new Armour "Warbourne's Chain"
- Added new helmet, "Wearborne's helmet"
- Added new gauntlets "Warbourne's Gauntlets"
- Added new boots "Warbourne's Boots"
- Added new armour "Berserker's Chain"
- Added a new HiQ version of the Warknife.
- Added new helmet "Warlord's Helmet"
- Added new gauntlets, "Warlord's Gauntlets"
- Added new boots, "Warlord's Boots"
- New graphic for Marksman's Bracers
- New graphics for Graphic Novels
- removed various low tier weapons and armour variations.
- Added new belt, Toolbelt and smokepop toolbelt variation.
- Added new Weapon "Musket". (including sound effect)
- Added new Weapon "Morning Star"
- Added new Helmet "Full plated headwrap"
- New shrine added "Shrine of Pang Li"
- Added new weapon "The Wargod"
- Added new shieldbelt "Wargod's Crest"
- Added new weapon "Fragment of Mjolnir"
- Added new Statue "The Gentleman"
- Added New statue "Revenge Cat"
- Revised Item "Graphic Novel" as a drug (Initial intention)
- "Page Flips" sound effect created.
- Added new Building "Coal-fired Generator".
- Added new Building "Firepit". (Wood conscious campfire)
- Added new Building "Storage Pallet"
- Added new Recipie, Create Coal Chunks
- Tweaked Various graphics, stats and gameplay issues.
- Various Rebalancing.
- Other things I cant remember.

(v. 1.89.B18)
- Added new weapon "Fun Bunny"
- Fixed portable butcher block bug.
- Fixed various graphical bugs.

(v. 1.90.B18)
- Added new building "Medieval Stool"
- Added new building "Medieval Cot"
- Added new accessory "Warbourne's Shield Belt"
- Added nanite version of toolbelt
- Fixed some missing de-crafting items.
- Some minor fixes i cant remember.


(v. 1.91.B18)
- Slightly increased cook time on preserved foods (Jerked/Dried/Cheese).
- Warbourne Shieldbelt can now be deconstructed.
- Added new building "Double Cot"
- Adjusted color of adobe bricks
- Added foot/hand gear to core game pawns (should be little difference in-game load on spawns, let me know if it isn't)
- Various adjustments to X-path coding (more will be comming)
- Fixed desigantion categories on various storage buildings (wooden pallet, combat stand, storage pot should now be visable in the (Medieval) tab.)

(v. 1.92.B18)
- Added new Building "Tribals" Rug.
- Fixed "Full Muffaloon" Rug bug.
- Fixed Medieval Turrents bug.
(Murder Holes/Catapults shell system was broken. In order to work properly in current games, new turrent buildings will need to be constructed.)
- Updated graphics for Warbourne Sheildbelts.
- Some minor bug fixes/graphic tweaks.

(v. 1.93.B18)
- Fixed Ballista Bug.

(v. 1.94.B18)
- Added new weapon "The Black Bow"
- New sound effect for catapults stone chunks ammo and explosive pot ammo
- Explosive pots can now be buried to create firepot traps.
- Rebalenced spawn rates on warbands and warboune wanderers.
- Other stuff I dont remember.
Last edited by Vindar; 24 Jan, 2018 @ 5:01pm
Vindar  [developer] 4 Sep, 2018 @ 5:30pm 
Beta 19 Patch Notes
==========================================

(v. 1.96.B19)
- Main update to Beta 19
- Stuff I'm sure i've forgotten about.
Note: MurderHoles are now passable objects (sorry but wasn't working otherwise)

(v. 1.97.B19)
- New graphic for Flak Pants
- adjusted values on cold weather tolerance.

(v. 1.972.B19)
- Fixed royal plated temp bug
- Basic re-balence of armors stats
Last edited by Vindar; 25 Sep, 2018 @ 1:28pm
Vindar  [developer] 22 Oct, 2018 @ 4:34am 
Rimworld Version 1.0
=========================================

(v. 1.974.B19)
- Updated to Rimworld version 1.0.2059
- Balenced bows.
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