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I posted some ideas on the suggestions and the dev replied (he/she always does) and that, if it ever happens, is going to be VERY complicated for the dev to do. And i say "if it ever happens" due to its complexity. It may look simple to us from the gamer's perspective, however the dev uses the game's code, and the game was obviously not designed to have an automated process for colonists changing gear when they leave an area.
Remember, with this setup the colonists just remove gear when they go to sleep, not when they are safe. "Safety" only plays a role on whether they are restricted to an area or not.
What he could do, as he/she said, was that there could be some sort of "alarm clock" where the colonists will auto-equip EVA suits at a specific time of day.
I personally understand what you're saying, but the modder has already said that in order to do what you say he would have to rewrite a lot of code. Something like that. Since i am not extremely adept in coding, i take his word for it.
What would be easy, which was the solution we arrived at when we last talked about this issue in the suggestions topic, would be to set a predetermined "alarm clock", which the user cannot change, but which would order the colonists to wear the EVA suits at specific times in the day.
The main problem lies with the fact that there is no code in the game that determines what a colonist will equip himself with in order to make the job he's about to do easier. There is no "previous to job" concept so to say. In the original game for example, the hunter must be manually equipped with a weapon in order to hunt. Otherwise, he will never hunt.
Now, if they did add coding that allows that kind of colonist behaviour (which would mean that the hunter would equip the weapon that's "haulable" in order to go hunting, and probably allow us to add restricted zones for colonists who carry weapons and weapon-free zones, which would be AWESOME) then this mod would also implement an auto-remove and auto-puton EVA suits. Then we would have more "logical" colonists.
To further fortify my point, as it seems illogical in this mod that a colonist wants to mine ore outside, needs an EVA suit to go there, an EVA suit is available, but he won't wear it because he wasn't ordered to (even if he was ordered to mine outside), so it seems illogical that a hunter was ordered to hunt but he won't do it because he has no weapon, even though there's a perfectly fine weapon next to him (vanilla game).
Well, let's all hope they add this kind of coding in vanilla.