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回報翻譯問題
[BabyMod]
PreventWildGrowth=True
edit: My server is running The Island map, if that helps.
CPU still maxing with this mod. Left a comment on the comment section.
It definitely looks like it's related to the number of dinos on the map, possibly extra processing needed to track the age and maturation of babies. Now that I know that, it maes sense. I'm just confused why it only started after this last update.
It would be nice if whatever change caused the CPU increase could be reverted, otherwise I may have to remove the mod. The server hosts several other (low-population) maps and can't afford to dedicate an entire CPU to just this one.
Immediately after downloading the update and restarting our server, CPU usage went back down to expected levels. It's been steady now for several hours!
Thanks @dev!
Question: do you use only ARK vanilla dinos or also modded ones?
This mod changed also modded dinos.
I can do an alternative mod version, which will only work with vanilla dinos, but will it will cost no processor time except on game start.
Mods on my server with modded dinos are:
937164220 - Scorched Earth Anywhere https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=937164220
924563988 - Wyvern Nests Plus https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924563988
972887420 - Jurassic Park Expansion https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=972887420
I'd been running the above 3 mods with Natural Babies on the server for over a year without any issues and having mod dino babies spawn from all 3 mods successfully.
Probably not related but Wyvern Nests Plus does spawn it's own baby drakes and wyvens, could be a conflict with yesterday's changes?
But I'm happy to help, if I can, to fix whatever caused the massive CPU increase with the features you were planning to add to the mod.