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trade end time bug
glitches
Double barrel spots.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733527369
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733527359
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733527346
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733527339
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733527321
http://images.akamai.steamusercontent.com/ugc/269472816328562632/945D5615B61412BBEAE29E9C854F61915013AEA6/
My teammates died.
http://images.akamai.steamusercontent.com/ugc/269472816328563102/5A0D285B3A8A34B6804F0523040956A09E13766A/
@Ealdorman
I’m aware of the teleportation bug and am working towards a fix.
The only thing stopping me from pushing an update is the traders teleport system, I have tried many different methods of forced teleportation and they all work perfectly… in single player.
When it comes to multiplayer there’s basically a 50% chance that the player will actually be teleported, and some teleportation methods don’t work at all.
I am now faced with the fact that I might have to break down and implement a “push volume” system like the ones found in the Deck 17 & DooM ports, I would rather not do this but it’s looking to me like I don’t have a choice.
Currently all my maps utilize a Teleport system to relocate the player out of the trader when the wave starts. I’ve also included a “push volume” system to forcibly push players out of the Trader should the teleportation fail.
Unfortunately even with the redundancy the system isn’t perfect, there’s still a slim chance that the player can get stuck.
At the moment my only suggestion is to try not to be in the Trader when the wave starts.
Now with all that being said I am still looking for a fool proof solution to the Teleportation problem and will be actively updating all my maps with it if I find one that has merit.
Location: https://puu.sh/vhMau/4c54de3d95.png
Bug/Glitch: https://puu.sh/vhMaX/db7f9e9bb0.png