Killing Floor 2

Killing Floor 2

KF1 West London
 This topic has been pinned, so it's probably important
Kill Master  [developer] 28 Jul, 2016 @ 10:56am
Bug list (Please post bugs here)
Please post any map related bugs and glitches here. :peace:
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Showing 1-15 of 49 comments
Halkoja 29 Jul, 2016 @ 7:44am 
There's a bug involving the trader where, if you're still in the trader room when the time runs out, the game glitches catastrophically. Your character becomes uncontrollable and the graphics bug out and start flashing in a most unpleasant way. There's no way to fix it if it happens, you just have to leave the server.
Kill Master  [developer] 29 Jul, 2016 @ 10:32am 
@Booraz
@Ealdorman

I’m aware of the teleportation bug and am working towards a fix.
Mr. Chuck 29 Jul, 2016 @ 8:54pm 
If you weld somewhere, creeps will come in through the door.
Kill Master  [developer] 29 Jul, 2016 @ 8:59pm 
Originally posted by Mr. Chuck:
If you weld somewhere, creeps will come in through the door.
A proper description of the issue is required for me to accurately identify and address the problem.
ConfusedNyan 29 Jul, 2016 @ 11:58pm 
There aren't any directional arrows to the church trader. Will keep an eye out for other issues. I like it thus far!
Kill Master  [developer] 30 Jul, 2016 @ 12:36am 
Originally posted by HomuHomu IJ:
There aren't any directional arrows to the church trader. Will keep an eye out for other issues. I like it thus far!
The church trader arrow problem, as well as almost every other reported issue has been resolved in my current build.

The only thing stopping me from pushing an update is the traders teleport system, I have tried many different methods of forced teleportation and they all work perfectly… in single player.
When it comes to multiplayer there’s basically a 50% chance that the player will actually be teleported, and some teleportation methods don’t work at all.

I am now faced with the fact that I might have to break down and implement a “push volume” system like the ones found in the Deck 17 & DooM ports, I would rather not do this but it’s looking to me like I don’t have a choice.
Last edited by Kill Master; 30 Jul, 2016 @ 12:46am
Polaris 15 Aug, 2016 @ 5:38am 
I just finished wave 4 and the designated trader was the one in the church, after doing my business I ran around looking for freebies and saw that the trader door past the double deckers was open even though it wasn't the trader spot for that wave. I couldn't interact in any way, but the door probably shouldn't have opened. Otherwise, this map is like being back in the original.
vladce Tyran [CZ] 12 Nov, 2016 @ 4:41am 
Hi, we in the trader and after new wave, one player stay in the trader room with close door. (Something similar happened to me in a boss wave.) http://imgur.com/a/eLuwL
Kill Master  [developer] 12 Nov, 2016 @ 10:10am 
@vladce Tyran

Currently all my maps utilize a Teleport system to relocate the player out of the trader when the wave starts. I’ve also included a “push volume” system to forcibly push players out of the Trader should the teleportation fail.
Unfortunately even with the redundancy the system isn’t perfect, there’s still a slim chance that the player can get stuck.
At the moment my only suggestion is to try not to be in the Trader when the wave starts.

Now with all that being said I am still looking for a fool proof solution to the Teleportation problem and will be actively updating all my maps with it if I find one that has merit.
Hydderall 12 Apr, 2017 @ 4:32am 
I found that you can clip through two of the fences in the alley.

Location: https://puu.sh/vhMau/4c54de3d95.png
Bug/Glitch: https://puu.sh/vhMaX/db7f9e9bb0.png
Kill Master  [developer] 12 Apr, 2017 @ 4:35am 
Originally posted by Hydridglydoo:
I found that you can clip through two of the fences in the alley.

Location: https://puu.sh/vhMau/4c54de3d95.png
Bug/Glitch: https://puu.sh/vhMaX/db7f9e9bb0.png
Thanks I'll make sure to fix that for the next Update. :D:
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