Garry's Mod
Slasher
Some suggestions of mine for the game mode.
1: move the objective marker on the other end of the screen from the timer.
I can't see the timer because the mission marker is in the way. using suggestion 1 will solve this problem.

2: as for the missions and timer, possibly remove the timer from all missions, except for the wait for the police mission. it doesn't make sense for people to suddenly drop dead because they didn't find the jerry cans in time.

3: possibly include hidden objects scattered around the maps that can be used to deter the killer, but are only one use. because some victims are slower than the killer, and, with the exception of the police woman, are defenceless. Whilst hiding is a viable option for a while, there is an ability the killer has that generates an aura around a victim. and if you're the last one,
and you cannot outrun the killer, you don't have much options for living.

those are my suggestions for the gamemode, I may have more later.

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Εμφάνιση 1-8 από 8 σχόλια
Krotter  [δημιουργός] 5 Δεκ 2016, 11:47 
Wrong gamemode, bud ;)
Αναρτήθηκε αρχικά από lil'Chinese:
Wrong gamemode, bud ;)
Ok. may I ask why?
Krotter  [δημιουργός] 5 Δεκ 2016, 12:51 
There are no missions, jerry cans and police women here. You have probably mistaken this with an other gamemode.
Αναρτήθηκε αρχικά από lil'Chinese:
There are no missions, jerry cans and police women here. You have probably mistaken this with an other gamemode.
It is possible I'm referring to the gamemode that Utopia gaming uses?
Krotter  [δημιουργός] 6 Δεκ 2016, 6:41 
Probably.
Αναρτήθηκε αρχικά από lil'Chinese:
Probably.
Ah, ok.
I know I'm late, but if there aren't any objectives how do you win?
add police after the timer so whoever died can come back as swat and defeat the monster
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Εμφάνιση 1-8 από 8 σχόλια
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