RimWorld

RimWorld

EdB Prepare Carefully
Sharindel 11 Jun, 2019 @ 8:21am
Can't open Character Selection
I try it the howl day. With mods, without mods... i don't even get another warning or bug.
Only this and i don't know what to do. There isn't even a hint.

'Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.InvalidOperationException: Comparison threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at EdB.PrepareCarefully.ProviderEquipmentTypes+<>c.<.ctor>b__2_0 (EdB.PrepareCarefully.EquipmentRecord a, EdB.PrepareCarefully.EquipmentRecord b) [0x00000] in <filename unknown>:0
at System.Array.qsort[EquipmentRecord] (EdB.PrepareCarefully.EquipmentRecord[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison) [0x00000] in <filename unknown>:0
at System.Array.Sort[EquipmentRecord] (EdB.PrepareCarefully.EquipmentRecord[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Array.Sort[EquipmentRecord] (EdB.PrepareCarefully.EquipmentRecord[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[EdB.PrepareCarefully.EquipmentRecord].Sort (System.Comparison`1 comparison) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.ProviderEquipmentTypes..ctor () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.PanelEquipmentAvailable..ctor () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.TabViewEquipment..ctor () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.Page_PrepareCarefully..ctor () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix (Rect rect, RimWorld.Page_ConfigureStartingPawns __instance) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
'