RimWorld

RimWorld

EdB Prepare Carefully
Cannot save a modded Pawn?
So, I'm not sure what is happening but for some reason I can't save modded Characters..

I tried saving a character from the "Protogens! Marley Race mod" but it Just did not want to save, but I am able to save vanilla Character. Please help ;-;
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Showing 1-3 of 3 comments
MinorityMan 4 Feb, 2024 @ 3:27pm 
Same ere. that's been driving nuts forever. I'm using the Anthro races mod with the humanoid race thing so it shouldn't be causing problems but for some reason can't save those characters but vanilla humanoids are fine to save
Komorebi 4 Feb, 2024 @ 7:55pm 
same
Ract 21 Apr, 2024 @ 6:55pm 
same here I get a debug message every time I try and click save this is what it says

"Exception filling window for EdB.PrepareCarefully.Dialog_SaveColonist: System.NullReferenceException: Object reference not set to an instance of an object
at EdB.PrepareCarefully.CustomPawn.get_MelaninLevel () [0x00010] in <b4730f5aca43465180ac5fb9d735e04e>:0
at EdB.PrepareCarefully.SaveRecordPawnV5..ctor (EdB.PrepareCarefully.CustomPawn pawn) [0x001e7] in <b4730f5aca43465180ac5fb9d735e04e>:0
at EdB.PrepareCarefully.ColonistSaver.SaveToFile (EdB.PrepareCarefully.CustomPawn customPawn, System.String colonistName) [0x00000] in <b4730f5aca43465180ac5fb9d735e04e>:0
at EdB.PrepareCarefully.ControllerPawns.SaveCharacter (EdB.PrepareCarefully.CustomPawn pawn, System.String filename) [0x00013] in <b4730f5aca43465180ac5fb9d735e04e>:0
at EdB.PrepareCarefully.PanelLoadSave+<>c__DisplayClass7_0.<DrawPanelContent>b__0 (System.String file) [0x00000] in <b4730f5aca43465180ac5fb9d735e04e>:0
at EdB.PrepareCarefully.Dialog_SaveColonist.DoSpecialSaveLoadGUI (UnityEngine.Rect inRect) [0x00107] in <b4730f5aca43465180ac5fb9d735e04e>:0
at EdB.PrepareCarefully.Dialog_Colonist.DoWindowContents (UnityEngine.Rect inRect) [0x00358] in <b4730f5aca43465180ac5fb9d735e04e>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate
Last edited by Ract; 21 Apr, 2024 @ 6:55pm
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