RimWorld
MendAndRecycle
LuigiTheKuk 18 AGO 2019 a las 11:20
Medieval Play-through Fix
It seems quite a few people are having this issue with this mod and a previous comment addressed it but is now hidden behind pages of new comments, so I decided to move that message here since people are still asking.

"For the peeps using the Medieval Times mod and who therefore can't reach the Industrial Age, here is a quick (and dirty) fix :
1. Open your *\Steam\steamapps\workshop\content\294100\735241897\Defs\ResearchProjectDefs\ResearchProjects.xml
2. Replace "<techLevel>Industrial</techLevel>" with "<techLevel>Medieval</techLevel>"
3. Replace "<li>Electricity</li>" under prerequisites with "<li>Smithing</li>".
4. Profit. :D

Be warned that the "Mending" box in the research tree might overlap other boxes."
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LuigiTheKuk 19 AGO 2019 a las 10:38 
In my testing, if you use this dirty fix, you might have issues with being able to craft mending kits as they don't appear as a bill in either the crafting spot or in the mending table so you might have to spawn them in with development mode. Alternatively you could go through the mods files listed above (specifically "Defs\ThingDefs\BuildingProduction.xml" and replace the fuel requirement "MendingKit" with whatever you feel fit.
AnotherAbyss 14 SEP 2019 a las 10:23 
Thanks, both of you. I was planning to dig through files myself, and you've all saved me a bunch of time (since i have no clue what I'm doing and basically have to "Ctrl F" and pray i got a key word right.) XD
Bishop 4 OCT 2019 a las 10:41 
LuigiTheKuk 9 OCT 2019 a las 8:06 
Publicado originalmente por Bishop:
Check out my new patch, called Mending Medieval: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1880329210
Bishop! My man!
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