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A simple fix to this was changing line 262 (the line that calls the blindCheck()), so that before the call, you also check to make sure that at least one player is seated. A quick way to do that is "getSeatedPlayers() [1]".
TL;DR: Change line 262 to "if getSeatedPlayers( ) [1] and blindCheck( ) then", to get rid of the error for when the only player leaves the chair. This will ensure that blindCheck() isn't called when it isn't needed.
Do you think that when I change from white to blue for example, both blue and white will be listed in getSeatedPlayers( ) for a bit?
Calling Lua function, startGame, inTimer: chunk_1:(734,16-21): attempt to index a nil value. Occured with Witch in the game. Other Cards: Doppleganger, 2x Werewolf, Minion, Seer, Robber, 3x Villager
I think what most likely happened is that the witch accidentally stacked two cards while doing his action which would cause a flood of errors until they were unstacked.
Feel free to add me Eric, I've seen you hosting this game a couple times and wanted to join.
Right now, just typically running with some family members at the moment, but if I start to run some pick up games here and there I'll definitely let you know. I really appreciate the mod, it's nice not being required to hold the phone app up to my headset while we play.
It's like if the doppel-robber stole a werewolf card, even though he would know he was a werewolf he wouldn't wake up with the werewolves. Just like a normal robber.