Starbound

Starbound

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Mythophile 6 Aug, 2016 @ 5:10pm
Exploding Mooshi
Okay, my Mooshi are exploding when I hit the E key (when they are ready to give produce). I noticed that the oil mooshi is mis-named poison mooshi.
Last edited by Mythophile; 6 Aug, 2016 @ 5:11pm
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Mythophile 6 Aug, 2016 @ 5:13pm 
delving into error log

[20:08:51.951] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/monsters/monster.lua"]:162: Lua Error in monster type 'healingmooshi' [string "/scripts/behavior.lua"]:185: [sequence] error: [string "/scripts/behavior.lua"]:178: [dropMonsterHarvest] error: [string "/scripts/actions/monsters/farmable.lua"]:49: (TreasureException) Unknown treasure pool 'healingmooshiHarvest' [0] 7ff7c4991ee3 Star::captureStack [1] 7ff7c4990c6e Star::StarException::StarException [2] 7ff7c4dc289e Star::TreasureDatabase::createTreasure [3] 7ff7c4dc381f Star::TreasureDatabase::createTreasure [4] 7ff7c4f8995b Star::LuaBindings::RootCallbacks::createTreasure [5] 7ff7c4f7e8f9 std::_Invoker_functor::_Call<Star::List<Star::Json,std::allocator<Star::Json> > (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64,float,Star::Maybe<unsigned __int64>),Star::Root * __ptr64 const & __ptr64,Star::String,float,Star::Maybe<unsigned __int64> > [6] 7ff7c4f8148a std::invoke<Star::List<Star::Json,std::allocator<Star::Json> > (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64,float,Star::Maybe<unsigned __int64>),Star::Root * __ptr64 const & __ptr64,Star::String,float,Star::Maybe<unsigned __int64> > [7] 7ff7c4f7f70b std::_Invoke_ret<Star::List<Star::Json,std::allocator<Star::Json> > (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64,float,Star::Maybe<unsigned __int64>),Star::Root * __ptr64 const & __ptr64,Star::String,float,Star::Maybe<unsigned __int64> > [8] 7ff7c4f7f22a std::_Call_binder<std::_Unforced,0,1,2,3,Star::List<Star::Json,std::allocator<Star::Json> > (__cdecl*const)(Star::Root * __ptr64,Star::String const & __ptr64,float,Star::Maybe<unsigned __int64>),std::tuple<Star::Root * __ptr64,std::_Ph<1>,std::_Ph<2>,std::_Ph<3> > const ,std::tuple<Star::String && __ptr64,float && __ptr64,Star::Maybe<unsigned __int64> && __ptr64> > [9] 7ff7c4f7d88f std::_Binder<std::_Unforced,Star::List<Star::Json,std::allocator<Star::Json> > (__cdecl&)(Star::Root * __ptr64,Star::String const & __ptr64,float,Star::Maybe<unsigned __int64>),Star::Root * __ptr64 & __ptr64,std::_Ph<1> const & __ptr64,std::_Ph<2> const & __ptr64,std::_Ph<3> const & __ptr64>::operator()<Star::String,float,Star::Maybe<unsigned __int64> > [10] 7ff7c4f85efa <lambda_3d696593cd87800268b6ce6a3e46ae58>::operator() [11] 7ff7c4f7de0f std::_Invoker_functor::_Call<<lambda_3d696593cd87800268b6ce6a3e46ae58> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [12] 7ff7c4f80e70 std::invoke<<lambda_3d696593cd87800268b6ce6a3e46ae58> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [13] 7ff7c4f7fe79 std::_Invoke_ret<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,<lambda_3d696593cd87800268b6ce6a3e46ae58> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [14] 7ff7c4f886db std::_Func_impl<<lambda_3d696593cd87800268b6ce6a3e46ae58>,std::allocator<int>,Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::_Do_call [15] 7ff7c49604bd std::_Func_class<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::operator() [16] 7ff7c495f554 <lambda_a03bcae4599b53751a446949639a4d5e>::operator() [17] 7ff7c48ea798 luaD_precall [18] 7ff7c4903541 luaV_execute [19] 7ff7c48eaa7b luaD_rawrunprotected [20] 7ff7c48ead9f lua_resume [21] 7ff7c48e7b0f auxresume [22] 7ff7c48e77e8 luaB_coresume [23] 7ff7c48ea798 luaD_precall [24] 7ff7c4903541 luaV_execute [25] 7ff7c48eaa7b luaD_rawrunprotected [26] 7ff7c48ead9f lua_resume [27] 7ff7c48e7b0f auxresume [28] 7ff7c48e77e8 luaB_coresume [29] 7ff7c48ea798 luaD_precall [30] 7ff7c4903541 luaV_execute [31] 7ff7c48ea2a3 luaD_call [32] 7ff7c48eaa7b luaD_rawrunprotected [33] 7ff7c48ea4b0 luaD_pcall [34] 7ff7c48e09d4 lua_pcallk [35] 7ff7c48e4a1f luaB_pcall [36] 7ff7c48ea798 luaD_precall [37] 7ff7c4903541 luaV_execute [38] 7ff7c48ea2a3 luaD_call [39] 7ff7c48eaa7b luaD_rawrunprotected [40] 7ff7c48ea4b0 luaD_pcall [41] 7ff7c48e09d4 lua_pcallk [42] 7ff7c4967530 Star::LuaEngine::pcallWithTraceback [43] 7ff7c4b19b0e Star::LuaEngine::callFunction<float> [44] 7ff7c4b1cce4 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [45] 7ff7c4b1cb71 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [46] 7ff7c4b20afc Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [47] 7ff7c4b20a6c Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [48] 7ff7c4b4a6e9 Star::Monster::update [49] 7ff7c4e9ef2e <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator() [50] 7ff7c4ab0487 Star::EntityMap::updateAllEntities [51] 7ff7c4ebdc82 Star::WorldServer::update [52] 7ff7c4ec5762 Star::WorldServerThread::update [53] 7ff7c4ec51c8 Star::WorldServerThread::run [54] 7ff7c498ea0e Star::ThreadImpl::runThread [55] 7ffd9ded8102 BaseThreadInitThunk [56] 7ffd9e61c5b4 RtlUserThreadStart stack traceback: [C]: in ? [C]: in function '_ENV.error' [string "/monsters/monster.lua"]:162: in function <[string "/monsters/monster.lua"]:159> [0] 7ff7c4991ee3 Star::captureStack [1] 7ff7c4990c6e Star::StarException::StarException [2] 7ff7c49660a1 Star::LuaEngine::handleError [3] 7ff7c4b19b27 Star::LuaEngine::callFunction<float> [4] 7ff7c4b1cce4 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [5] 7ff7c4b1cb71 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [6] 7ff7c4b20afc Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [7] 7ff7c4b20a6c Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [8] 7ff7c4b4a6e9 Star::Monster::update [9] 7ff7c4e9ef2e <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator() [10] 7ff7c4ab0487 Star::EntityMap::updateAllEntities [11] 7ff7c4ebdc82 Star::WorldServer::update [12] 7ff7c4ec5762 Star::WorldServerThread::update [13] 7ff7c4ec51c8 Star::WorldServerThread::run [14] 7ff7c498ea0e Star::ThreadImpl::runThread [15] 7ffd9ded8102 BaseThreadInitThunk [16] 7ffd9e61c5b4 RtlUserThreadStart

Note all the mooshi are doing this, not just the healing mooshi.
Last edited by Mythophile; 6 Aug, 2016 @ 5:14pm
RobotLucca 7 Aug, 2016 @ 12:51am 
(TreasureException) Unknown treasure pool 'healingmooshiHarvest'
Seems like the mooshi is trying to drop from a treasure pool that doesn't exist.
Could be a typo, a bad patch, or some other mod overwrote the file.
Symetemys  [developer] 7 Aug, 2016 @ 7:05pm 
Ok so I now made the treasure pools for my mooshi as a separate treasurepool file. Now if you have another mod that makes changes to the monsterharvest.treasurepools it shouldn't affect my mod.
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