Starbound

Starbound

Submarine
-+Changes/Balancing+-
Tell the author what you think should be changed or rebalanced in the mod.
Last edited by Varntex is a Seal!; 5 Aug, 2016 @ 10:46am
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Showing 1-10 of 10 comments
plant 5 Aug, 2016 @ 12:26pm 
Lower the price. Please, 25000 pixels for a vehicle based on water only is a little too much.

I can buy half the mechs from the Mech mod for less.
Fenrii 5 Aug, 2016 @ 1:36pm 
Keep the price please or make alternative mod instead.
oldmanwynter 5 Aug, 2016 @ 1:46pm 
The vanilla boat costs 25000 pixels, I think. And this does more than that. IMHO, it should probably cost a bit more.
Pwnacles.exe 5 Aug, 2016 @ 5:11pm 
I agree with Wynter that it should be more expensive. I'd pay probably 40k-70k pixels for it. Pixels are easy to get if you get tenants.

Anyway, I'd like to see a variant that has no lava capabilities whatsoever. I'm trying to keep my game balanced as much as possible and lava diving in a sub just isn't something that I feel is possible. Lava should at the very least destroy the sub.
Katieclysm 5 Aug, 2016 @ 6:42pm 
Originally posted by oldmanwynter:
The vanilla boat costs 25000 pixels, I think. And this does more than that. IMHO, it should probably cost a bit more.
Isn't the boat price getting lowered in the next update?
Developer's Quote:
Originally posted by Darth Biomech:
The thing with bugs, is that I took most of the code from LoPhatKao, and severily maimed it to remove "features" of The Yellow Submarine (cigare torpedo, flying in air, etc), so any severe bugs that there might be, I am probably unable to fix them. Like, currently, if sub gets destroyed, it's remains are remaining seemingly forever and do not disappear over time, and you still can sit in them (I have an entire graveyard of dead subs on the bottom of my test ocean by now). And I have no idea what causes that or how to fix it.
Last edited by Varntex is a Seal!; 6 Aug, 2016 @ 6:19am
Nathaniel Flint 6 Aug, 2016 @ 6:41am 
Shouldnt be able to dive into fluid lava, if its just a normal submarine.
Well, so I played with this mod for some time, and I can say, that this is amazing mod, but it has some serious problems. 3 things should be changed, so this thing can be called working. First and second are things from your ideas - weapon and mining. Third - speed. You see, while i was underwater, a lot of fish trying to attack you, and there is no way to deal with them. You should get off the boat, kill the fish, and get back. And the reason to install the mod - lava and poison oceans. So yea, it is really bad, if you need to get into the deadly sea to kill the beast. Mining is for the same reason. The area around you is deadly, and that why I installed the mod in the first place. And the speed, because the boat travels with the speed of human walking on bottom. Yes, you faster than human while he is swimming, but when he walks, he move with the same speed, and why than I really need the submarine, than? Also, little issues. The boat turn left-righ too fast, it is really bad, that the boat takes damage from the poison\lava rain, and when you get off the submarine, you should appear on the top, not on the floating side, because your legs are in the ocean, and you start having damage that way. Also, had problems with textures, boat has invisible models on the top left and right, so you crush into things, even if there is nothing visualy.
Darth Biomech  [developer] 8 Aug, 2016 @ 7:38am 
V. 0.2 changelog:
- fixed typo in description
- fixed resurface speed
- fixed crew count issues, now sub is strictly 3 person only
- fixed crew exit point being below the water, causing them to take damage on lava & poison oceans
- fixed collisions
- added colors
- added hatch sound
- increased speed of the sub

Bryophyte 16 Nov, 2016 @ 5:39am 
Exellent mod, just a suggestion: when we invoke it, the subarine go up by default, when you are in the bottom or ocean you have to "run" behind it... funny the 1st time :). Thanks to have realized this mod...
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