Starbound

Starbound

Spooky Tweaks
 This topic has been pinned, so it's probably important
Supēsuurufu  [developer] 9 Aug, 2016 @ 12:17pm
Suggestions / Improvements
Could something be better? Different? Less or more of what it is? Post that kind of thing here.
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Showing 1-15 of 66 comments
Supēsuurufu  [developer] 9 Aug, 2016 @ 12:19pm 
Skipping scanning missions seems to be something a lot of people still want to do - for some reason - and will be changed in the next update so you can optionally skip it.
Ixnay 9 Aug, 2016 @ 4:54pm 
I don't know if this is where you want these (it probably is though) What if there was a store that sold boss drops after you killed the boss. ( Like selling the Solus Sword or whatever it is after clearing the Hylotl mission)
I think that would be cool. :melon:
Supēsuurufu  [developer] 9 Aug, 2016 @ 8:09pm 
Originally posted by Cucumber:
What if there was a store that sold boss drops after you killed the boss.
I'm really running out of places to put shops in the outpost, so this would be added to the regular weapon shop. It looks like it's possible, so it should be added in the next update.
I really like some features of this mod, but there are some that put me off downloading it. If there was a way to enable/disable certain aspects (Such as the no scanning missions- Yes, I actually enjoy those. They force me to go out and explore, which in my opinion the game's best attribute). Maybe if it was broken up into smaller mods, or had a config with which one could enable/disable certain feaures (not sure if that's possible, I'm a stranger to modding starbound). All that being said, I have tried it, it's a really great mod and I can tell a lot of work has been put into it. Keep up the great work!
Supēsuurufu  [developer] 10 Aug, 2016 @ 1:27pm 
Originally posted by Trevithan:
(Such as the no scanning missions- Yes, I actually enjoy those. They force me to go out and explore, which in my opinion the game's best attribute)
Will be changed in the next update. Probably in a few days.


Originally posted by Trevithan:
Maybe if it was broken up into smaller mods, or had a config with which one could enable/disable certain feaures (not sure if that's possible, I'm a stranger to modding starbound).
If there's anyone who knows if configuration settings are possible I'll gladly implement it and make things toggle-able. Until then it's probably going to stay one mod since the workshop doesn't allow "modules" like the nexus does.
Legendary Silver 11 Aug, 2016 @ 2:43pm 
The thing I was immediately was put off by was the pricing and selling being changed as far as they have. As one can take advantage of this and easily just, for example, purchase Violum and a Diamond pickaxe go trade it for a energy pickaxe and then sell that for a roughly 400% profit and repeat indefinetely. Just a suggestion do with it what you may. I also don't like that canned food is so easily purchasable making anything other than that obsolete (actually making a farm).
Supēsuurufu  [developer] 11 Aug, 2016 @ 3:16pm 
Originally posted by Legendary Silver:
Violum and a Diamond pickaxe go trade it for a energy pickaxe and then sell that for a roughly 400% profit
Originally posted by Legendary Silver:
canned food is so easily purchasable making anything other than that obsolete (actually making a farm).
These were not intentional exploits and will both be fixed in a smaller patch when I have the time to release it. Thank you for pointing it out.
Area 14 Aug, 2016 @ 1:16am 
So, like. This is probably gonna sound dumb, but is there an option/version of this that /doesn't/ straight-up make the game easier? I lovethe stuff like spookium and the AI telling you moons are 2spooky4you, and a lot of things here are rather nice, like the hat shop and the spookghost being faster, but I also don't want things like... multi-jumps jumping higher than normal boost jumps? Reducing amount of money lost? Making wands charge faster, and work better? Just because I want the game to be silly doesn't mean I want it to be easy...

That being said, you certainly don't have to make this option/version. My life doesn't depend on it, after all. And it's your mod. You do you, pal.
Supēsuurufu  [developer] 14 Aug, 2016 @ 1:31am 
Originally posted by D.C.1 Vorsarith:
So, like. This is probably gonna sound dumb, but is there an option/version of this that /doesn't/ straight-up make the game easier?
A motivation in the mod was taking away 'annoyances' that made the slowed down the game. Things like paying for upgrades that were really more of sidegrades (triple jump), some weapons being too ineffective to be worthwhile (original sticky launcher speed), and few things illogically too easy (fuel costs having a 500 cap).

With that said, I'd still love to add more kinds of logical difficulty that makes the game harder without being more annoying, but I'm not sure where to go with that idea right now.
Jetstream Storm 14 Aug, 2016 @ 7:36pm 
I know i'm likely in the minority here, but I acually liked the EPP's better when their effects were seperate (one for no atmosphere, one for radiated, one for cold, and one for heat), as it made each of them have value afterwards, instead of one to rule them all.

Your call here, but that's just my two cents.
Supēsuurufu  [developer] 14 Aug, 2016 @ 10:36pm 
Originally posted by Kessler:
I acually liked the EPP's better when their effects were seperate
I like this idea, thanks for the suggestion. A future update is planned to overhaul the usefulness of back items so there's a reason to switch them out.
Jetstream Storm 15 Aug, 2016 @ 3:55am 
Originally posted by Supēsuurufu•Dariusu:
Originally posted by Kessler:
I acually liked the EPP's better when their effects were seperate
I like this idea, thanks for the suggestion. A future update is planned to overhaul the usefulness of back items so there's a reason to switch them out.
Nice
Theo 21 Aug, 2016 @ 2:46pm 
Please , if EPP are separated , can't you do something that fuse all EPP? Or change back to normal EPP system? I mean i am too lazy for change everytime EPP Back because i change every time planet.
Last edited by Theo; 21 Aug, 2016 @ 2:47pm
Jetstream Storm 21 Aug, 2016 @ 2:59pm 
Augments kinda do that already, tbh.
Theo 21 Aug, 2016 @ 3:48pm 
Oh i have just noticed , sprint + rocket jump left/right in air isn't too fast?
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