Team Fortress 2

Team Fortress 2

The Beatophone
Stats
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
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20 yorumdan 1 ile 15 arası gösteriliyor
Nice stats, execpt for the -25% ammo capacity. only 150 ammo wouldn't be good for pyro.
En son Kiwi Stranger tarafından düzenlendi; 16 Tem 2014 @ 15:28
+Sherlock Holmes Well, it would recharge, so it could work
+20 seconds burn time
+unlimited ammo
-ammo needs to recharge over and over (stop burning and will regen 1sec/5ammo ;taunt gives 50 ammo)
-damage -25%
En son BeebBeebBoob tarafından düzenlendi; 30 Kas 2014 @ 9:09
I like your stats.
Here’s my suggestion for stats, perfect for what the Pyro is unmatched in; hit and runs:

+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty

Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up

Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds

50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
The Beatophone
Level 1 - 100 Beatthrower
(+) Unlimted Ammo
(+) +15% Afterburn Damage Bonus
(+) Airblast makes a Old Timey Sound Tone (Not Really a Buff)
(-) Must Recharge Ammo over time (8 Seconds = Full Ammo)
(-) -15 Regular Damage Penalty
(-) -10% Afterburn Time
İlk olarak Dakotastrophe tarafından gönderildi:
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
crit makes targets do the conga
this weapon would make so many people rage quit.....
İlk olarak Dakotastrophe tarafından gönderildi:
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
make -50% afterurn damage and -50% base damage
İlk olarak Officer Dakota, Thot Patrol tarafından gönderildi:
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
More precise, maybe?...
İlk olarak ColossalTheDamnEgg tarafından gönderildi:
The Beatophone
Level 1 - 100 Beatthrower
(+) Unlimted Ammo
(+) +15% Afterburn Damage Bonus
(+) Airblast makes a Old Timey Sound Tone (Not Really a Buff)
(-) Must Recharge Ammo over time (8 Seconds = Full Ammo)
(-) -15 Regular Damage Penalty
(-) -10% Afterburn Time
Yes.
İlk olarak Dishwasher tarafından gönderildi:
+Sherlock Holmes Well, it would recharge, so it could work
only if cooldown for That re-charge - remain reasonably-small enough for that thing to be usable
*Insert 'My mixtape is fire" joke here*
-flamethrower sounds has distortion on it to make it sound like it's coming through a speaker
-maybe a reskin of the phlog but pyro does a little dance when he activates mmph
-100% damage
On hit mark enemy for death
+20% Ammo
+20% airblast force
Enemys hit by airblast will be have a bonk effect like the old sandman used to give for 2 seconds
if you fire a whole clip in one go you will hear a full song that are different depending on which team your on airblast plays a sped up high volume version of the clip (not that loud but ya know what i mean also this is a hidden stat)
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