Hearts of Iron IV
War of the Worlds
XCOM
I noticed the XCOM national focus for the martains but I'm unclear on how it works, is there an event, a national focus or something because I would love to create that as an option.

ps I'm not sure if its already been done but in the future would it be possible to have XCOM to have its own focus tree
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กำลังแสดง 1-15 จาก 18 ความเห็น
Darzall  [ผู้พัฒนา] 27 ก.ค. 2017 @ 6: 23pm 
XCOM is a special unit type that the US and its Allies (or Federation if they spawn) can develop under special circumstances. The focus references Mars' response once XCOM has been established. The EXALT/Federation nation does have a custom focus tree.
โพสต์ดั้งเดิมโดย Darzall:
XCOM is a special unit type that the US and its Allies (or Federation if they spawn) can develop under special circumstances. The focus references Mars' response once XCOM has been established. The EXALT/Federation nation does have a custom focus tree.
Ah that clears up a lot, I had thought it was its own country, but what are these circumstances?
Darzall  [ผู้พัฒนา] 28 ก.ค. 2017 @ 8: 54am 
โพสต์ดั้งเดิมโดย TheAnomaly:
โพสต์ดั้งเดิมโดย Darzall:
XCOM is a special unit type that the US and its Allies (or Federation if they spawn) can develop under special circumstances. The focus references Mars' response once XCOM has been established. The EXALT/Federation nation does have a custom focus tree.
Ah that clears up a lot, I had thought it was its own country, but what are these circumstances?

The US has to have moved their capital to Chicago, Germany can't be at war with the US, beyond that it is mostly just a matter of waiting and holding Chicago until the event fires.
โพสต์ดั้งเดิมโดย Darzall:
โพสต์ดั้งเดิมโดย TheAnomaly:
Ah that clears up a lot, I had thought it was its own country, but what are these circumstances?

The US has to have moved their capital to Chicago, Germany can't be at war with the US, beyond that it is mostly just a matter of waiting and holding Chicago until the event fires.
Thanks
I've lost New York and Washington, but the game's set Los Angeles as the capital instead of Chicago. Will the XCOM event still trigger?
EDIT - I've just got the event that relocates your capital, ignore me.
แก้ไขล่าสุดโดย AceEmpress; 14 ส.ค. 2017 @ 12: 04pm
I've done all the steps you've said, but still nothing, does the second world war have to not have happened? Does Germany have to be at peace with the allies, not just the US? Do you have to start from 1936?
Darzall  [ผู้พัฒนา] 17 ส.ค. 2017 @ 10: 13am 
โพสต์ดั้งเดิมโดย TheAnomaly:
I've done all the steps you've said, but still nothing, does the second world war have to not have happened? Does Germany have to be at peace with the allies, not just the US? Do you have to start from 1936?

NOT = { has_global_flag = xcom_event }
has_country_flag = x_files
has_country_flag = fall_of_washington_alien
tag = USA
has_war_with = MAR
controls_state = 378
is_in_faction = yes
GER = { exists = yes }
NOT = { has_war_with = GER }


Those are all of the triggers for the event.
แก้ไขล่าสุดโดย Darzall; 17 ส.ค. 2017 @ 10: 24am
โพสต์ดั้งเดิมโดย Darzall:
โพสต์ดั้งเดิมโดย TheAnomaly:
I've done all the steps you've said, but still nothing, does the second world war have to not have happened? Does Germany have to be at peace with the allies, not just the US? Do you have to start from 1936?

NOT = { has_global_flag = xcom_event }
has_country_flag = x_files
has_country_flag = fall_of_washington_alien
tag = USA
has_war_with = MAR
controls_state = 378
is_in_faction = yes
GER = { exists = yes }
NOT = { has_war_with = GER }


Those are all of the triggers for the event.

That's helpful, but is there a console command to force trigger the event? I'll only use it if the conditions are met
Darzall  [ผู้พัฒนา] 17 ส.ค. 2017 @ 11: 55am 
โพสต์ดั้งเดิมโดย TheAnomaly:
That's helpful, but is there a console command to force trigger the event? I'll only use it if the conditions are met

event usa_alien.15
โพสต์ดั้งเดิมโดย Darzall:
โพสต์ดั้งเดิมโดย TheAnomaly:
That's helpful, but is there a console command to force trigger the event? I'll only use it if the conditions are met

event usa_alien.15
thanks
โพสต์ดั้งเดิมโดย Darzall:
The EXALT/Federation nation does have a custom focus tree.
How to play for them? :)
โพสต์ดั้งเดิมโดย Black Onix:
โพสต์ดั้งเดิมโดย Darzall:
The EXALT/Federation nation does have a custom focus tree.
How to play for them? :)
Go Communist as Mars, complete Martian Colonies, choose EXALT in the ensuing event.
Thanks
Darzall  [ผู้พัฒนา] 15 มี.ค. 2018 @ 8: 58pm 
โพสต์ดั้งเดิมโดย Black Onix:
โพสต์ดั้งเดิมโดย Darzall:
The EXALT/Federation nation does have a custom focus tree.
How to play for them? :)

That isn't the only way to play as them.There is a chance for the Federation to spawn (Democratic version of EXALT) when completing the Final Measures focus, and eventually giving you an event to choose if you want to switch to them.
I was about to ask, "How do I make X-COM?" I guess it's simply not something you can do right out of the gate, huh.
Also someone needs to make a mod that imports X-COM music for this mod...the Tactical Legacy Pack soundtrack of X-COM 2 comes to mind..."Commander!"
I think there could've been a special soldier 3D model in-game, instead of the standard WWII troop to represent X-COM (you had special unit models for the Martians; show my X-COM some love). And also I thought I had to do some kind of political focus and/or research tech to get X-COM...neither were the case.
If you really want to get game-breaking like me and take notes from my comics, X-COM is only the beginning for the USSS, or United States Super Soldiers. A lone prototype turns into a fireteam, and then finally the means to make more become available.
Also I forgot to mention, there should be other triggers for XCOM, such as if at war with the Martians for X amount of time (and not requiring specific lands to be captured), or if the Martians are defeated and none of the other conditions have triggered (so that players won't have a condition where they'll NEVER get to experience XCOM).
แก้ไขล่าสุดโดย The Golden Knight; 14 เม.ย. 2019 @ 2: 22am
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