Stellaris

Stellaris

Pre-FTL Players 2.2
 This topic has been pinned, so it's probably important
Pode  [developer] 20 Apr, 2017 @ 6:25am
Test / Development version of this mod
If you want to and will help test developments and new features, sub here

Update: Getglad188 has taken over active development and testing for the current game version here Those who follow this mod should go help him over there for the foreseeable future.
Last edited by Pode; 11 Nov, 2020 @ 9:33am
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Showing 1-6 of 6 comments
Pode  [developer] 20 Apr, 2017 @ 6:26am 
The discussions on the test mod are where I'm keeping my to do list of things to fix, add, or try, so feel free to look those over and see where I'm thinking about going with this mod
Pode  [developer] 27 May, 2017 @ 5:08pm 
I'm doing most of my dev efffort on Primitive Players now, though relevant changes are getting ported to PreFTL.
Freeasabird🕊 14 Dec, 2018 @ 8:25am 
Hm, can't seem to run into these space and physics researches that you need to unlock FTL, i'm 20 years into my game and i'm still stuck in my first system. my planet if fully developed and theres nothing for me to do but wait.

Any chance you could set it so that if these researches don't appear after a good bit of time
(10 years) there will be a 50 50 chance of them appearing the next time you select an new research. because as it is now, its pretty boring :/ is there a prerequisite for these techs to appear?
Pode  [developer] 14 Dec, 2018 @ 9:04am 
First level computers is the prereq iirc. You are using the live version and not this outdated test version right?
Pururin 31 Dec, 2018 @ 10:20am 
First game I tried with this mod I set research speed to 3x and by year 150 I had never seen experimental hyperdrives and barely achieved tech 2 levels. Average research time was about 150-200 months when focused on research. I tried a few other games with different research speeds but research was still extremely long. Which is fine but that means there is nothing to do while waiting for hyperdrives.

Stellaris wasnt made to be played with only one or two planets for 100 years. Research speed is supposed to pick up as stations are built and planets colonized. A 0.25 research speed will be slow in the beginning but extremely fast later.

Maybe hyperdrive discovery should be an event that can occur between a certain timeframe rather then being a tech that has to be researched. This would allow players to play with whatever research speed they prefer while not having to worry about long tech research times.

There should also be a habitable planet within the players system for them to colonize and an event chain that could spark a civil war or greater unrest in the early game to add more excitement for the player.
Pode  [developer] 31 Dec, 2018 @ 12:45pm 
All those sort of things are in work for Primitive Players. I'm really not using this test mod at the moment, I think the last be version of preftl is more current.
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