Kenshi
Alternate Game Start - Ironclad Errants - 11 new game starts
ForgeTec  [developer] 29 Aug, 2016 @ 4:36pm
Alternate Starts - Details
The Details of the alternate starts Several starts are similar but have minor randomization and location switches.

Standard Games (3 Starts)

01
Ironclad Errants (Ruined Outpost)
Start Area - Ruined Outpost
Tech - Freedom Seekers - Building Materials - Cactus Farming - Desert Cooking - Iron Plates - Makeshift walls - Ninja Blades - Simple Training Dummies - Wind Generator Theroy
Money - 0
Style -Rts/Sandbox
Characters - David Kincaid (Trader/Engineer) 6 Workers with building Supplies - 1 Worker with farming kit - 1 Medic - 1 Rusted spider with food and building materials.

02
Ironclad Errants (Rebel Base)
Start Area - Rebel Base
Tech - Freedom Seekers - Building Materials - Cactus Farming - Desert Cooking - Iron Plates - Makeshift walls - Ninja Blades - Simple Training Dummies - Wind Generator Theroy
Money - 2000
Style -Rts/Sandbox
Characters - David Kincaid (Trader/Engineer) 6 Workers with building Supplies - 1 Worker with farming kit - 1 Medic - 1 Rusted spider with food and building materials.

03
Holy Errants (Blister Hills)
Start Area - Blister Hills
Tech - Freedom Seekers - Building Materials - Iron Plates - Makeshift Walls - ninja blades - Simple Training Dummies - Wind Generator Theroy - Cotton Farming - Fabric Manufacture.
Style - RTS/Sandbox
Characters - Knights Errant (Lesser Paladin) 6 Holy Builders - 1 Holy Farmer - 1 Holy Medic - 1 Pack bull with food and building materials.

Heavy Starts (Extra Fighters) (3 Starts)

04
Ironclad Errants (waystation)
Start Area - Way Station
Tech - Freedom Seekers - Building Materials - Cactus Farming - Desert Cooking - Iron Plates - Makeshift walls - Ninja Blades - Simple Training Dummies - Wind Generator Theroy
Money - 2000
Style -Rts/Sandbox
Characters - David Kincaid (Trader/Engineer) 6 Workers with building Supplies - 1 Worker with farming kit - 1 Medic - 1 Rusted spider with food and building materials.Squad 2 - 4 Light combat characters - 2 Heavy Hitters.

05
Ironclad Errants (Mongrel)
Start Area - Mongrel
Tech - Freedom Seekers - Building Materials - Cactus Farming - Desert Cooking - Iron Plates - Makeshift walls - Ninja Blades - Simple Training Dummies - Wind Generator Theroy - Biofuel - Fuel Generator Theroy - Defensive Walls
Money - 4000
Style -Rts/Sandbox
Characters - David Kincaid (Trader/Engineer) 6 Workers with building Supplies - 1 Worker with farming kit - 1 Medic - 1 Rusted spider with food and building materials.Squad 2 - 4 Light combat characters - 2 Heavy Hitters.

06
Ironclad Errants (Rebel Base) Quick Build
Start Area - Rebel Base
Tech - Freedom Seekers - Building Materials - Cactus Farming - Desert Cooking - Iron Plates - Makeshift walls - Ninja Blades - Simple Training Dummies - Wind Generator Theroy - Biofuel - Fuel Generator Theroy
Money - 5000
Style -Rts/Sandbox
Characters - David Kincaid (Trader/Engineer) 12 Workers with building Supplies - 2 Worker with farming kit - 1 Medic - 2 Rusted spider with food and building materials.2 Light Combat Characters

Adventure Starts (4 Starts)

07
Ironclad Errants (Explorer Corps)
Start Area - Mongrel
Tech - Freedom Seekers - Building Materials - Cactus Farming - Desert Cooking - Iron Plates - Makeshift walls - Ninja Blades - Simple Training Dummies - Wind Generator Theroy
Money - 5000
Style -Rts/Tactics/Combat
Characters - 4 Heavy Tech Guards - 6 Light Tech Guards

08
Iron Legion (skeletons)
Start Area - The Hub
Tech - Freedom Seekers - Bio Fuel - Building Materials - Fuel Generator Theroy - Iron Plates - Katana - Large Building Shells - Makeshift walls - Medium Building shells - Robotics - Wind Generator
Money 100
Style - RTS/Tactical/Combat
Characters - Talos Combat leader - 6 Worker Drones - 4 Security Drones

09
The Old Explorer
Start Area - The Hub
Tech - Freedom Seekers
Money - 1000
Style - Solo Start
Characters - 40 stat single character - good at combat but can be swarmed.

10
The Scavengers
Start area - Waystation
Tech - Freedom Seekers tech pack - Building materials - Iron Plates Wind Generator theroy
Money - 100
Style - Rogue /Tactics
Characters - 4 low level characters with randomized clothing and armor - Basic swords - food - Medicince
Last edited by ForgeTec; 29 Aug, 2016 @ 5:08pm
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Showing 1-4 of 4 comments
KhryssRain 29 Aug, 2019 @ 2:17pm 
Do you have mods already for this starts??? I mean any pre requisite mods?
ForgeTec  [developer] 29 Aug, 2019 @ 4:26pm 
no just this one
KhryssRain 31 Aug, 2019 @ 12:14am 
Thanks for the response and I like the mod since it gives us a variety of start and not game breaking just adding more options thanks for the mod. And I noticed starting with skeleton spider doesnt have a pack when started. If i paired this with animal backpack will it automatically have a robo pack?

Im looking forward for your V2 if it comes out thanks.
ForgeTec  [developer] 31 Aug, 2019 @ 4:25am 
100% honest I made the Alternate start so long ago I've no clue how its even working I planned to make the v2 around a year ago and (insert real life here) things came up and actually just downloaded and started playing kenshi last night again so that I could get 3-4 trys with my old mod so I can see what should change

I am going to upgrade the weapons since several got debuffed and going to add larger groups as the game has gotten a lot more hostile - also plan to add more medical items and ways for them to heal including lost limbs as I'm thinking of these people as less as murder hobos who somehow got stacks of material somehow and as a established group expanding into its own

the main 4 starts I do plan to do is
1. Group setting up a city (2 guards 1 engineer 1 medic 6-10 workers)
2. Group setting up in the hub (2 guards 1 engineer 1 medic + more cash to buy some buildings)
3. Scavengers who roam about (4 people with mixed skills)
4. Group Setting up a city quick start - basically same as first but starts with more tech and money to jump start the game - the characters will be the same its just to give people who want to start a new game but don't want to grind through the first few hours again
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Showing 1-4 of 4 comments
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