Kenshi
Alternate Game Start - Ironclad Errants - 11 new game starts
ForgeTec  [developer] 17 Aug, 2016 @ 12:21pm
Ideas for new starts
First let me say I may or may not add ideas time / difficulty / How many people I think will be iterested will come into play.

Also this is for new starts ONLY - if you want a guy to start with a flame thrower to burn down the Holy Empire I'm not making a flame thrower just for the start.
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Showing 1-8 of 8 comments
McDoogle 16 Jan, 2017 @ 10:15pm 
The ousted Hive prince with his two Shek guards and his 4-6 hive laborers?
ForgeTec  [developer] 17 Jan, 2017 @ 6:16am 
sounds good I've actually been wanting to work on a hive build - however I'd probably use hive guards for a full RP idea with them spawning somewhere near the normal hivelands I'll look into it in next few days
Datetha 26 Apr, 2017 @ 7:56pm 
Hey thanks for making the advance start mods, its really nice for a returning player who already fully leveled sqauds before.

I would like to see a beefed up version of the colony start. Pretty much what you have already but with a better fighting force. By better fighting force I mean a few more heavies and perhaps a leader figure. Obviously not a god but something stronger than a heavy and with a more lordly head gear.

Perhaps it could be called splinter faction. A sub faction of tech guard splits off to stake its own claim in the world.
ForgeTec  [developer] 26 Apr, 2017 @ 8:44pm 
actually I've been working part time on a much larger mod that basically takes my 4 main mods as base templates and builds it into a full upgrade blend for a new "faction"

will have a easy and hard version as well as a hard / easy / quick start revolving around a group of tech adventurers that were looking to use tech to rebuild the world but couldn't decide

the easy start will be the ones that decided to not go to war and have lots of build supplies and engineers farmers and money

the hard start will be lots of soldiers and enough for a base camp

quick start will be hard start but with more people and resources (basically what you wanted)

I'm really waiting on entire map and some siege elements to play with before I finish it atm I'm mostly making cleaner versions of city living / research improved
Last edited by ForgeTec; 26 Apr, 2017 @ 8:45pm
Sir Luis 25 May, 2017 @ 1:01pm 
I would like to see a hive heavy hitting start.a full function hive queen that could lay eggs that hatch on there own and create random new hive members .This start would give the hive the best possible start to either build a town straight off.i see the hive as the zerg
ForgeTec  [developer] 25 May, 2017 @ 2:19pm 
Originally posted by luis.mendez6:
I would like to see a hive heavy hitting start.a full function hive queen that could lay eggs that hatch on there own and create random new hive members .This start would give the hive the best possible start to either build a town straight off.i see the hive as the zerg

I'm not sure really I could script egg laying / breeding of hive warriors - I think it would be easier to just make a "hatchery" where you could recruit them

however that said I'm working on a larger mod that blends 3-4 of my previous mods but its a ways away with my work schedule and such
m_papi 28 May, 2018 @ 11:29am 
I think it would be cool to start off in Tengu's Vault, with all the other prisoners from vanilla in your squad with their original stats.
ForgeTec  [developer] 28 May, 2018 @ 1:08pm 
will have to be in next version my pc I had these and otehr mods on fried and as such I would need to rebuild it from scratch
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