Starbound

Starbound

OP Vanilla - Complete
 This topic has been pinned, so it's probably important
Hassan  [developer] 11 Aug, 2016 @ 12:58pm
OP Vanilla - 1.0.11
OP VANILLA - MOD OVERVIEW
The structure and individual mods involved in OP Vanilla are listed below. You can eighter use the complete package which includes everything or use the individual packages.
  • OP Vanilla - Complete (64) v1.0.11 - gc1.0.5
    • OP Vanilla - Abilities - Bows (2) v1.0.0 - gc1.0.5
    • OP Vanilla - Abilities - Guns (15) v1.0.2 - gc1.0.5
    • OP Vanilla - Abilities - Melee (23) v1.0.1 - gc1.0.5
    • OP Vanilla - Abilities - Whips (2) v1.0.0 - gc1.0.5
    • OP Vanilla - Items - Augments (13) v1.0.1 - gc1.0.5
    • OP Vanilla - Quests - Main Story (5) v1.0.0 - gc1.0.5
    • OP Vanilla - Tech - Body (3) v1.0.1 - gc1.0.5
    • OP Vanilla - Tech - Legs (1) v1.0.0 - gc1.0.5


Changes in OP Vanilla

CAT: ABILITIES
  • MOD: OP Vanilla - Abilities - Bows
    • Bow Shot:
      • Set energyUsage from 30 to 15;
      • Set cooldownTime from 0.4 to 0.001;
      • Set projectile speed from 80 to 240;
      • Set projectile power from 6.5 to 10.0;
      • Set inaccuracy from 0.01 to 0;
      • Set fire duration from 0.2 to 0.001;
      • Set drawTime from self.dt to self.dt + 1000000.
    • Zen Shot:
      • Set energyUsage from 60 to 30;
      • Set cooldown duration from 25 to 0.001;
      • Set projectile speed from 45 to 60;
      • Set projectile power from 8.125 to 11.25;
      • Set windup duration from 0.75 to 0.001;
      • Set splitAngle from 10 to 5;
      • Set drawTime from self.dt to self.dt + 1000000.
  • MOD: OP Vanilla - Abilities - Guns
    • Burst Shot:
      • Set cooldown duration from 2.0 to 0.001;
      • Set energyUsage from 50 to 25.
    • Bouncing Shot:
      • Set cooldown duration from 0.11 to 0.001;
      • Set energyUsage from 40 to 20;
      • Set bounces from 3 to 15.
    • Energy Bomb:
      • Set baseDPS from 0 to 10;
      • Set cooldown duration from 0.11 to 0.001;
      • Set energyUsage from 25 to 125;
      • Set firetime from 1.0 to 0.1.
    • Energy Lance:
      • Set cooldown duration from 1.0 to 0.001;
      • Set energyUsage from 50 to 25.
    • Explosive Burst:
      • Set firetime from 0.2 to 0.1;
      • Set baseDPS from 10 to 20;
      • Set energyUsage from 50 to 25;
      • Set minDistance from 5 to 0.
    • Explosive Shot:
      • Set energyUsage from 50 to 25;
      • Set baseDamageMultiplier from 1.75 to 2.25;
      • Set cooldown duration from0.11 to 0.001.
    • Grenade Launcher:
      • Set firetime from 2.0 to 0.1;
      • Set cooldown duration from 0.11 to 0.001;
      • Set baseDPS from 9 to 180;
      • Set energyUsage from 25 to 250.
    • Guided Rocket:
      • Set firetime from 1.0 to 0.1;
      • Set cooldown duration from 1.5 to 0.001;
      • Set baseDPS from 10 to 100;
      • Set energyUsage from 62.5 to 250.
    • Homing Rocket:
      • Set firetime from 1.0 to 0.1;
      • Set cooldown duration from 1.0 to 0.001;
      • Set baseDPS from 10 to 100;
      • Set energyUsage from 62.5 to 250;
      • Set rocketWindupTime from 0.75 to 0.1;
      • Set queryRange from 50 to 60.
    • Marked Shot:
      • Set baseDamagefrom 8 to 16;
      • Set energyUsage from 37.5 to 7.5;
      • Set cooldownTime from 1.0 to 0.1;
      • Set maxTargets from 10 to 30;
      • Set targetQueryDistance from 2 to 8.
    • Piercing Shot:
      • Set baseDamageMultiplierfrom 1.3 to 1.6;
      • Set energyUsage from 40 to 20;
      • Set cooldown duration from 0.11 to 0.001.
    • Rocket Burst:
      • Set firetime from 0.25 to 0.1;
      • Set cooldown duration from 0.05 to 0.001;
      • Set baseDPS from 15 to 45;
      • Set inaccuracy from 0.8 to 0.2.
    • Shrapnel Bomb:
      • Set baseDamagefrom 1 to 20;
      • Set firetime from 2.0 to 0.1;
      • Set energyUsage from 25 to 250.
    • Spray n' Pray:
      • Set energyUsage from 75 to 50;
      • Set baseDPS from 30 to 60;
      • Set firetime from 0.04 to 0.01;
      • Set inaccuracy from 0.15 to 0.01;
      • Set cooldown duration from 0.02 to 0.01;
      • Set fire duration from 0.02 to 0.01.
    • Sticky Bombs:
      • Set baseDPS from 10 to 100;
      • Set energyUsage from 50 to 250;
      • Set firetime from 1.0 to 0.1.
  • MOD: OP Vanilla - Abilities - Melee
    • Astral Tear:
      • Set energyUsage from 200 to 100;
      • Set cooldownTime from 1.5 to 0.1.
    • Barrier:
      • Set energyUsage from 9 to 4.5.
    • Blade Charge:
      • Set energyUsage from 320 to 160;
      • Set chargeTime from 1.2 to 0.2;
      • Set cooldownTime from 0.8 to 0.1.
    • Blade Whirl:
      • Set energyUsage from 60 to 30.
    • Blink Explosion:
      • Set energyUsage from 120 to 60;
      • Set cooldownTime from 1.5 to 0.1.
    • Blink Slash:
      • Set energyUsage from 120 to 60;
      • Set cooldownTime from 1.5 to 0.1.
    • Energy Aura:
      • Set energyUsage from 120 to 60;
      • Set cooldownTime from 0.5 to 0.1;
      • Set chargeTime from 1.5 to 0.1;
      • Set minChargeTime from 0.5 to 0.001;
      • Set duration from 8 to 60.
    • Energy Pillar:
      • Set energyUsage from 80 to 40;
      • Set cooldownTime from 1.5 to 0.1;
      • Set chargeTime from 1.2 to 0.1;
      • Set minChargeTime from 0.5 to 0.001;
      • Set pillarMaxHeight from 10 to 50;
      • Set pillarDuration from 2 to 10.
    • Energy Wave:
      • Set energyUsage from 100 to 50;
      • Set cooldownTime from 1.5 to 0.1;
      • Set chargeTime from 1.5 to 0.1;
      • Set minChargeTime from 0.5 to 0.001;
      • Set maxDistance from 15 to 75.
    • Energy Whirl:
      • Set energyUsage from 60 to 30;
      • Set projectileEnergyCost from 30 to 15;
      • Set cooldownTime from 1.0 to 0.1.
    • Flurry:
      • Set energyUsage from 9 to 4.5;
      • Set cooldownTime from 0.2 to 0.1;
      • Set swing duration from 0.1 to 0.05.
    • Flying Slash:
      • Set energyUsage from 120 to 60;
      • Set cooldownTime from 1.5 to 0.1;
      • Set windup duration from 0.25 to 0.1;
      • Set fire duration from 0.4 to 0.1.
    • Giant Sword:
      • Set energyUsage from 120 to 60;
      • Set cooldownTime from 0.3 to 0.1;
      • Set chargeTime from 0.8 to 0.1.
    • Great Wave:
      • Set energyUsage from 100 to 50;
      • Set cooldownTime from 2 to 0.1;
      • Set maxDistancefrom 12 to 75.
    • Ground Slam:
      • Set energyUsage from 80 to 40;
      • Set cooldownTime from 1.0 to 0.1.
    • Rising Slash:
      • Set energyUsage from 60 to 30;
      • Set cooldownTime from 1.0 to 0.1.
    • Rocket Spear:
      • Set energyUsage from 45 to 22.5;
      • Set cooldownTime from 0.5 to 0.1;
      • Set boostSpeed from 20 to 0;
      • Set boostForce from 100 to 0;
      • Set projectile speed from 20 to 80.
    • Shockwave:
      • Set energyUsage from 60 to 30;
      • Set cooldownTime from 1.5 to 0.1;
      • Set chargeTime from 1.0 to 0.1;
      • Set minChargeTime from 0.5 to 0.001;
      • Set maxDistance from 10 to 75.
    • Spin Slash:
      • Set energyUsage from 80 to 40;
      • Set cooldownTime from 0.5 to 0.1.
    • Super Spin Slash:
      • Set energyUsage from 120 to 60;
      • Set cooldownTime from 0.5 to 0.1.
    • Time Stop:
      • Set energyUsage from 120 to 10;
      • Set baseDps from 0 to 1.0;
      • Set fireTime from 1.5 to 0.1;
      • Set windup duration from 0.333 to 0.1;
      • Set fire duration from 0.5 to 0.1.
    • Trail Dash:
      • Set energyUsage from 120 to 60;
      • Set cooldownTime from 0.4 to 0.1;
      • Set dashSpeed from 160 to 1600;
      • Set projectile timeToLive from 2.0 to 10.0.
    • Uppercut:
      • Set energyUsage from 60 to 30;
      • Set cooldownTime from 1.0 to 0.1;
      • Set chargeTime from 0.6 to 0.1;
      • Set minChargeTime from 0.2 to 0.001.
  • MOD: OP Vanilla - Abilities - Whips
    • Energy Orb:
      • Set baseDamage from 2.5 to 7.5;
      • Set energyUsage from 120 to 60;
      • Set cooldownTime from 1.5 to 0.001;
      • Set windup duration from 0.25 to 0.001;
      • Set projectile speed from 50 to 150;
      • Set projectile power from 50 to 75;
      • Set projectile timeToLive from 0.75 to 12.75;
      • Set projectile bounces from 5 to 15.
    • Whip Crack:
      • Set fireTime from Defaults to 0.1;
      • Set chain length from Defaults to 3, 128;
      • Set chainDps from chainDps to chainDps * 10;
      • Set crackDps from crackDps to crackDps * 10;
      • Set windup duration from 0.25 to 0.001.

CAT: ITEMS
  • MOD: OP Vanilla - Items - Augments
    • Damage I augment:
      • Set powerModifier from 1.10 to 1.20.
    • Damage II augment:
      • Set powerModifier from 1.20 to 1.40.
    • Damage III augment:
      • Set powerModifier from 1.30 to 1.60.
    • Energy I augment:
      • Set energyAmount from 20 to 40.
    • Energy II augment:
      • Set energyAmount from 40 to 80.
    • Energy III augment:
      • Set energyAmount from 60 to 120.
    • Healing I augment:
      • Set healTime from 180 to 60.
    • Healing II augment:
      • Set healTime from 135 to 45.
    • Healing III augment:
      • Set healTime from 90 to 30.
    • Health I augment:
      • Set healthAmount from 20 to 40.
    • Health II augment:
      • Set healthAmount from 40 to 80.
    • Health III augment:
      • Set healthAmount from 60 to 120.
    • Mobility augment:
      • Set speedModifier from 1.20 to 4.20.

CAT: QUESTS
  • MOD: OP Vanilla - Quests - Main Story
    • Apex scan mission:
      • Set scan targetValue from 50 to 1.
    • Avian scan mission:
      • Set scan targetValue from 50 to 1.
    • Floran scan mission:
      • Set scan targetValue from 50 to 1.
    • Glitch scan mission:
      • Set scan targetValue from 50 to 1.
    • Hylotl scan mission:
      • Set scan targetValue from 50 to 1.

CAT: TECH
  • MOD: OP Vanilla - Tech - Body
    • Blink dash:
      • Set dashDistance from 13 to 130.
      • Set dashCooldown from 2.0 to 0.5.
      • Set groundOnly from true to false.
    • Dash:
      • Set dashControlForce from 2000 to 200000.
      • Set dashSpeed from 50 to 5000.
      • Set dashDuration from 0.15 to 0.30.
    • Sprint:
      • Set energyCostPerSecond from 15 to 0.
  • MOD: OP Vanilla - Tech - Legs
    • Multi jump:
      • Set multiJumpModifier from 0.65 to 1.0.
      • Set multiJumpCount from 3 to 50.
      • Set groundOnly from true to false.
Last edited by Hassan; 14 Aug, 2016 @ 9:25am