Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for the intel though. Also, is the current builds of ISBS and it's associated mods compatable with the latest patch? Some of the mods aren't showing capability ratings right now. :\
Also, have you heard about the changes to ship design in the next major update?
That is one of the things I had to do to bring the FPS down for Civilian Trade for late game.
@GameMaster And yes, looking forward to the XL slots. Not too sure about the weapon specific slots though. Hopefully we'll get more detailed information next week.
Also, have you consider adding mod-related events and such?
Announcements for ground breaking researches: For example, developing sentient AIs, jump drives, but also things like developement of psionic technology, telepathy, basic robots and droids, cell revitalization. You know sciency stuff.
Announcements regarding the status of the empire, like peace time, war time, war score, if the empire is winning, losing or being in a stalemate. If there are being riots and faction status.
News regarding the realtions with other empires, such showing the opinion other worlds have of the empire.
Changes in the policies and stuff like that, like the orbital bombardment becoming stronger or the AIs being given citizen rights.
News regarding important events: such as the successful enlightment of a primitive civilization, the uplifting of intelligent animals or the successful infiltration of a planet.
And in the end i'd suggest some random ads regarding the prices of some strategic resources going up or down, new hovercars in sale, stock market graphics, new products on the market.
Covenant_01 fallback is covenant_01 --i made 2 covenant's - sangettie ect
unsc ships =
( athen, autumn , forward, lwsd , olc , sava , spirit , sutumn , SAVA ) file names.
Covenant =
(T25 , SDV , CSO , CRS .CPV , CCS , CAS ,CAR , CAA ,ANGLR ) file names
to get the ship entgieties / mesh id just open my mods gpx , unit-- and search out all files with these names in them ".assets" files for the mesh id and entity id
(Covenant_01 only covenant ships id's
(unsc_01 only unsc ships --
Lists of ship names above.
i might just edit your mod and send you the file - might be easier xd
-- ime abit busy right now but il edit your mod then give you the full replacer list-
------------------------------------------------------------------------------
}
entity = {
name = "unsc_01_living_escort_01_entity"
pdxmesh = "lswd_mesh"
scale = @small_civilian_scale
--------------------------------------------------------------------------------------------
entity = {
name = "Covenant_01_living_escort_01_entity"
pdxmesh = "angle_mesh"
scale = @small_civilian_scale
}
----------------------------------------------------------------------------------------------------
-------------------UNSC + COVENANT SHIPS--------(Frigate sised ships)
entity = {
name = "unsc_01_eventship_01_entity"
pdxmesh = "forward_mesh"
entity = {
name = "unsc_01_eventship_01_entity"
pdxmesh = "olc_mesh"
--------------------------------------------------------------------------------------
entity = {
name = "Covenant_01_eventship_01_entity"
pdxmesh = "sdv_mesh"
entity = {
name = "Covenant_01_eventship_01_entity"
pdxmesh = "crs_mesh"
entity = {
name = "Covenant_01_eventship_01_entity"
pdxmesh = "car_mesh"
---------------------------------------------------------------------
---------V--------(Cruiser sise) / cargo ship-----V----------
entity = {
name = "Covenant_01_eventship_01_entity"
pdxmesh = "crs_mesh"
---------------------------------------------------------------------------
entity = {
name = "unsc_01_eventship_01_entity"
pdxmesh = "autumn_mesh"
-
-----------^----------------------------------------^------------------------
---------------------------------------------------------------------------
----------V-(unsc carrier sise) / Big Cargo ship---V---------
entity = {
name = "unsc_01_eventship_01_entity"
pdxmesh = "spirit_mesh"
---------------------------------------------------------------------------
---------V-----COVENANT BATTLESHIP SISE------V----------
entity = {
name = "Covenant_01_eventship_01_entity"
pdxmesh = "CAS_mesh"
---------------------------------------------------------------------
Also suggest that allow civilian ships increase trade within a system in proportion to the population,to making it more with stagey.
@rawester2 A local civilian militia sounds interesting! For the time being though, the civilians will remain cosmetic only until all bugs are ironed out. Perhaps in a future update?
Y'all could work it in on the balancing mod as a crisis to. One day the ghost ships all come back to life at once... Man that would be fun lol