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+70% afterburn damage
+50% airblast cost
Extinguishing teammates does not give health
+25% Airblast Range
~ On Hit by Explosive's could Explode the Weapon and Kill You
-25% Primary Ammo
-50% Afterburn Duration
+15% Damage
-No restored health from Airblast
*Deals more damage the less ammo you have (+10% dmg at 75% or less(150 ammo), +20% at 50% or less (100 ammo), and +30% at or less than 25% (50 ammo))
*-15% ammo consuption rate
*+10% ammo from all sources (ironically this is kinda a con)
Cons:
*+ammo consumption rate the less ammo you have (same rates as before, +10% at 75%, +20% at 50%, and +30% at 25%)
*-15% damage penalty
*Enemies don't drop ammo boxes on kill
+500% airblast range
+500% damage
-no random critical hits
-Volvo
+15% afterburn damage
10% less damage from regular fire
15% airblast cost and less airblast strength. thats my idea anyway.
To balance it mabe some dmg decrease or airblast cost.
-50% afterburn
+100 ammo
meant to quickly light a enemy then airblast them, paired with my stats for the brittle pistol (new flare gun) this would make a good quickswitch weapon please tell me if this is OP and how i can change it, feel free to change the stats yourself
-20% speed penalty with weapon active
-50% airblast cost
-50% afterburn length
-35% health form all other sources
Extinguishing teammates does not restore health
Not 100% sure on balance.
These stats seems fine I guess, Except the last one. Seriously, Getting punished for teamwork is just BS.
Shot Type:Close Projectile
+/- Instead of dealing a constant flame like a flame thrower, it insteads fires short high-damage bursts instead of a constant flame
+ x2 damage (Or some kind of increase)
+If the burst hits an incoming projectile, the projectile will be disintegrated instead of reflected
(Airblast still works
+If the target is already on fire, afterburn will be minicritted
-Attack interval increased to 0.75 seconds
!:Flame Bursts cost 15 Ammo
At Close range it would deal about 108
At Max Range it would deal about 73
None of these damage values include afterburn
I'm not sure about these, but please tell me what you think of it if you happen to read it
Airblasted projectiles get a 15% damage bonus
Airblasts knock the shooter back
50% higher airblast cost (30 Ammo)
It's a flamethrower with a kick, so here's that kick.