Team Fortress 2

Team Fortress 2

The Combustion Cannon
Cee 10 Aug, 2016 @ 2:51pm
StatsstatS
+33% afterburn damage (4 dmg per tick)
Extinquishing a teammate increases airblasters speed for 2 seconds
Extinquishing does not grant you Health
Extinquishing deals 10 self damage
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Showing 1-15 of 161 comments
Glugenash 10 Aug, 2016 @ 4:44pm 
+30% airblast force
+70% afterburn damage

+50% airblast cost
Extinguishing teammates does not give health
mishael1 10 Aug, 2016 @ 4:49pm 
Beat me to it by 5 ♥♥♥♥♥♥♥ minutes. ♥♥♥♥.
Schnivän☆ 10 Aug, 2016 @ 5:39pm 
+25% Longer Flame Range
+25% Airblast Range
~ On Hit by Explosive's could Explode the Weapon and Kill You
-25% Primary Ammo
-50% Afterburn Duration
Last edited by Schnivän☆; 10 Aug, 2016 @ 5:40pm
Woke Mobster 10 Aug, 2016 @ 7:07pm 
+25% Flame Range
+15% Damage
-No restored health from Airblast
LittleBigB 10 Aug, 2016 @ 10:23pm 
Pros:
*Deals more damage the less ammo you have (+10% dmg at 75% or less(150 ammo), +20% at 50% or less (100 ammo), and +30% at or less than 25% (50 ammo))
*-15% ammo consuption rate
*+10% ammo from all sources (ironically this is kinda a con)

Cons:
*+ammo consumption rate the less ammo you have (same rates as before, +10% at 75%, +20% at 50%, and +30% at 25%)
*-15% damage penalty
*Enemies don't drop ammo boxes on kill
+500% weapon range
+500% airblast range
+500% damage
-no random critical hits
-Volvo
Pinball Wizard 11 Aug, 2016 @ 10:29am 
+33% afterburn time
+15% afterburn damage

10% less damage from regular fire
15% airblast cost and less airblast strength. thats my idea anyway.
I dont think increasing the duration of the afterburn or the afterburn dmg would do it a good weapon, but mabe som other short of debuff like, less speed or more damage taken while on fire would be interesting.
To balance it mabe some dmg decrease or airblast cost.
goblet 11 Aug, 2016 @ 11:23am 
-20% airblast cost (as in it takes less ammo per airblast)
-50% afterburn
+100 ammo

meant to quickly light a enemy then airblast them, paired with my stats for the brittle pistol (new flare gun) this would make a good quickswitch weapon please tell me if this is OP and how i can change it, feel free to change the stats yourself
Jeeper 11 Aug, 2016 @ 4:56pm 
Originally posted by LittleBigB:
Pros:
*Deals more damage the less ammo you have (+10% dmg at 75% or less(150 ammo), +20% at 50% or less (100 ammo), and +30% at or less than 25% (50 ammo))
*-15% ammo consuption rate
*+10% ammo from all sources (ironically this is kinda a con)

Cons:
*+ammo consumption rate the less ammo you have (same rates as before, +10% at 75%, +20% at 50%, and +30% at 25%)
*-15% damage penalty
*Enemies don't drop ammo boxes on kill
these seem like some good stats M8
CrisWithoutH 12 Aug, 2016 @ 4:38am 
+15% damage
-20% speed penalty with weapon active
-50% airblast cost
-50% afterburn length
50% of damage dealt is returned as health
-35% health form all other sources
Extinguishing teammates does not restore health

Not 100% sure on balance.
D E U S V U L T 12 Aug, 2016 @ 10:21am 


Originally posted by Sims Legit:
+33% afterburn damage (4 dmg per tick)
Extinquishing a teammate increases airblasters speed for 2 seconds
Extinquishing does not grant you Health
Extinquishing deals 10 self damage

These stats seems fine I guess, Except the last one. Seriously, Getting punished for teamwork is just BS.
A Supply Box(J8) 12 Aug, 2016 @ 3:08pm 
How about these?

Shot Type:Close Projectile
+/- Instead of dealing a constant flame like a flame thrower, it insteads fires short high-damage bursts instead of a constant flame

+ x2 damage (Or some kind of increase)
+If the burst hits an incoming projectile, the projectile will be disintegrated instead of reflected
(Airblast still works
+If the target is already on fire, afterburn will be minicritted
-Attack interval increased to 0.75 seconds
!:Flame Bursts cost 15 Ammo

At Close range it would deal about 108
At Max Range it would deal about 73
None of these damage values include afterburn

I'm not sure about these, but please tell me what you think of it if you happen to read it
Enemies that are airblasted take afterburn
Airblasted projectiles get a 15% damage bonus
Airblasts knock the shooter back
50% higher airblast cost (30 Ammo)
It's a flamethrower with a kick, so here's that kick.
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