Team Fortress 2

Team Fortress 2

The Brittle Pistol
Cee 10 Aug, 2016 @ 3:01pm
Stat-ionary
On Hit: Flare explodes and deals Airblast-like knockback to close-up enemies
Mini-crits on burning enemies
Critical hits on launched airborne enemies
No random Crits
-20% damage penalty

idk

u do betta'
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Showing 1-15 of 45 comments
Glugenash 10 Aug, 2016 @ 4:32pm 
On hit: Pushes target like airblast

Doesn't light target on fire
No random crits
-30% damage
mishael1 10 Aug, 2016 @ 4:50pm 
I cannot believe this!
Schnivän☆ 10 Aug, 2016 @ 5:48pm 
+20% Projectile Speed
+50% Damage Done
~ Doesn't Light on Fire
-35% Reload Speed
bear 10 Aug, 2016 @ 8:09pm 
100% Mini-crits vs. Burning Players
+44% Fire Resistance on Wearer
-60% Blast (Explosion) Vulnerability on Wearer
-20% Damage Penalty
No Random Critical Hits
Cee 10 Aug, 2016 @ 9:54pm 
Originally posted by mishael1:
I cannot believe this!
Mishael420 beaten a bit lul
LittleBigB 10 Aug, 2016 @ 10:02pm 
Pros:
*(1) Flares leave a fire trail that lasts for .7 second per particle (flame particles deal 4 dmg/.1 second and leaves a 3 second afterburn, flare particle crits burning players)
(or 2) Flares leave a trail of fire that falls until it touches on an enemy or 1 second after it lands on a surface(flare particle deals 20 damage and leave a 3 second afterburn, flare particle crits burning players)
*+25% flare distance

Cons:
*-30% switch-to-and-from speed
*-25 health on wearer
*-50% afterburn duration
Last edited by LittleBigB; 10 Aug, 2016 @ 10:09pm
Cee 10 Aug, 2016 @ 10:03pm 
Originally posted by LittleBigB:
Pros:
*Flares leave a fire trail that lasts for .7 second per particle (flame particles deal 4 dmg/.1 second
and leaves a 3 second afterburn, flare particle crits burning players)
*+25% flare distance

Cons:
*-30% switch-to-and-from speed
*-25 health on wearer
*-50% afterburn duration
Very.
Very interesting.
Cee 10 Aug, 2016 @ 10:08pm 
Originally posted by RhetoricalTurbo:
100% Mini-crits vs. Burning Players
+44% Fire Resistance on Wearer
-60% Blast (Explosion) Vulnerability on Wearer
-20% Damage Penalty
No Random Critical Hits
UP due to that explosion vulnerability. Would make soldier even more harder to fight against.
Fire res? Pyro already has about 65% fire res and this wouldn't matter. Sorry
LittleBigB 10 Aug, 2016 @ 10:08pm 
Originally posted by Sims Legit:
Originally posted by LittleBigB:
Pros:
*Flares leave a fire trail that lasts for .7 second per particle (flame particles deal 4 dmg/.1 second
and leaves a 3 second afterburn, flare particle crits burning players)
*+25% flare distance

Cons:
*-30% switch-to-and-from speed
*-25 health on wearer
*-50% afterburn duration
Very.
Very interesting.
changed it slightly which is better?
Cee 10 Aug, 2016 @ 10:10pm 
Originally posted by LittleBigB:
Originally posted by Sims Legit:
Very.
Very interesting.
changed it slightly which is better?
2nd one I like more..
Good job
Pinball Wizard 11 Aug, 2016 @ 10:34am 
deals more damage over time when hitting the same player. on burning players the first normal. next 2 mini crits. the rest are crits. deals 20% less damage. 15% slower projectiles. also no random crits of course.
Last edited by Pinball Wizard; 11 Aug, 2016 @ 10:34am
goblet 11 Aug, 2016 @ 11:14am 
wouldnt the in air critaical hits make this the new reserve shoother?
goblet 11 Aug, 2016 @ 11:18am 
+20% reload speed
+65% switch to speed
+35% switch off speed
mini-crits burning players
-5% afterburn
-30% damage
mini-crits do full damage


quick switch weapon...
On hit: up to 20 health gained
On hit: causes disorientation
Minicrits vs. burning target
95% shorter afterburn duration
mishael1 11 Aug, 2016 @ 3:21pm 
Originally posted by =Uber The Sylveon= #TeamHeavy:
On hit: up to 20 health gained
On hit: causes disorientation
Minicrits vs. burning target
95% shorter afterburn duration
Disorientation doesn't sound balanceed.
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