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im trying to make it not a reskin of something
Explosion on hit, explosion does 20 damage to self
-40% damage
|____ (like the caber) -> can also deal 30 damages to the player)
+deals damages depending on the enemy's speed (Faster = less dmg, Slower = more dmg
|____-> from -25% smg [scout speed and over] damages to +30% smg [hoovy speed])
-10% switch speed
-No random crits because why not?
In real life, if you're fast enought after stepping on a mine, you'll survive (minus 1 leg)
But if you're slow, well, guess what...
This weapon has no strategies or combos, is it bad? maybe not
for once, IT'S TO YOU to swing your weapon at the right moment. no free crits, melee only
And anyway, who's got a good strategy to avoid landmines? i want to know it.
After triggering the mine, hitting a wall or a player will make it explode, just like the caber, in fact
can place another landmine 20 seconds after the first landmine has been placed
increased melee range so that players can hit ground while standing and not crouching
-25% damage to players
-10% swing speed
no random crits
thanks :3
The explosion-on-hit fits with the weapon design, though the mine should recharge or should be replaceable by picking up ammo, though even then it seems like it would be a rip-off of the Caber, which itself is pretty useless.
Swings faster but does less damage, so 55 damage every 0.6 seconds as oppsed to 65 damage evert 0.8 seconds (stock bottle). Bland and uninteresting bonuses.
And 5% slower weapon switch speed? That's a pointless and irrelevent downside that would do literally nothing; base switch speed is 0.5 sec, so with this it would be 0.525, which is no difference at all.
Feels bad...
Posting stats is great, just make sure what you suggest is balanced and not just a mish-mash of random stats or bland/pointless stats. There are a lot of stupid suggestions that get posted on every workshop item.
Erh
Usless?
I mean if you deal more damages on slower enemies, you'll have to think how to do it
Plus, using the extra explosion takes away your wep for some time
THAT AIN'T useless... that's just you didn't try to understand it
that's also why i've tried to explained how this weapon works
I mean, i've put efforts into this, i didn't just puke stats
and i would rather give up at this point...
i like your stats but then you cant take away the wep since it will turn the player into civilian mode if the other weps dont have ammo. unlike the spycicle even if the revolver runs out of amma also you still have the sapper that cant disappear
when i meant unusuable, it's just that you can't swing it
sorry about not explaining that