ARK: Survival Evolved

ARK: Survival Evolved

Aliens Vs Predator - *OLD*
salcarr  [developer] 15 Oct, 2016 @ 12:58pm
Disabling Xenos
I haven't tried this but it is code that I found is used for lowering spawn count or disabling so player will have to experiment to get the results they want.
These codes go in your game.ini file.

The game.ini file is located in "ShooterGame/Saved/Config/WindowsServer/" for windows and "ShooterGame/Saved/Config/LinuxServer/" for Linux.

This is the description for the spawning code.
"Customizes the spawning rate for a given dinosaur type (at all dinosaur spawn points). Types with a larger SpawnWeightMultiplier are selected more often when spawning new dinosaurs than types with lower multipliers. When OverrideSpawnLimitPercentage is specified (and true), the type will never be spawned more than SpawnLimitPercentage * 100 percent of the time, regardless of multiplier. For example, a SpawnLimitPercentage of 0.25 specifies that the type will be selected for spawning no more than 25% of the time.
The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed entirely on a single line. Multiple DinoSpawnWeightMultipliers entries can be specified in the file, but DinoNameTag values should not be repeated across multiple entries."

For lowering spawn count
Here is an example with 0.02 equaling 2% of the time, you could try putting 0 to see if this makes zero xenos spawn, might have to experiment with the Spawn weight multiplier.

DinoSpawnWeightMultipliers=(DinoNameTag=Xeno Queen,
SpawnWeightMultiplier=1.0,
OverrideSpawnLimitPercentage=true,
SpawnLimitPercentage=0.02)

DinoSpawnWeightMultipliers=(DinoNameTag=Xenosaurus,
SpawnWeightMultiplier=1.0,
OverrideSpawnLimitPercentage=true,
SpawnLimitPercentage=0.02)

For disabling Xenos use this code.

NPCReplacements=(FromClassName="XenoQueen_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="XenoQueenHybrid_Character_BP_C",ToClassName="")
Last edited by salcarr; 15 Oct, 2016 @ 1:12pm
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Showing 1-7 of 7 comments
McRed 17 Oct, 2016 @ 2:08pm 
Got an itch in my brain I hope you can scratch for me.. but shouldn't the Dino Name in the DinoNameTag=Xeno Queen have quotations? IE: DinoNameTag="Xeno Queen"

Or is that not necessary in this case?
salcarr  [developer] 17 Oct, 2016 @ 2:38pm 
Based on the example that wasn't given on the website there was no quotations, so I believe it is not necessary. :)
McRed 19 Oct, 2016 @ 6:48am 
Ah no worries then. Just used to seeing the quotations so I had to inquire. :-)
Abdron 26 Dec, 2016 @ 11:01pm 
can not get any of these codes to work the Xeno spawns are way to many and they wipe out everything anyway you can put the Xeno on a diffrent mod
Banana Joe 27 Dec, 2016 @ 1:19pm 
DinoSpawnWeightMultipliers=(DinoNameTag=Xeno Queen,
SpawnWeightMultiplier=1.0,
OverrideSpawnLimitPercentage=true,
SpawnLimitPercentage=0.1)

DinoSpawnWeightMultipliers=(DinoNameTag=Xenosaurus,
SpawnWeightMultiplier=1.0,
OverrideSpawnLimitPercentage=true,
SpawnLimitPercentage=0.1)

Thats what I inserted in my game.ini file - after the server restart, it was gone and spawns were not affected.

Did I miss something or made something wrong? Love the mod but the Xeno overspawn is cruel ... its blocking Rexes, Carnos, Allos etc too. If there isnt a way to fix that via game.ini / GUS I have to unsubscribe it :/.
Banana Joe 28 Dec, 2016 @ 8:19am 
Is it actually right to put that into the game.ini file?

Or is there another way to give out a maximum count like Tabula Rasa, Tamable Alphas+ etc.?

I have to unsubscribe from it at the moment ... the overspawn is way to heavy. I really want to get this mod up again, really awesome!

Greetings Reyzero / Banana Joe

McRed 4 Jan, 2017 @ 4:06pm 
Banana Joe was your server running at the time you were editing your ini? Because it probably won't keep your changes if it was.. Also are you using ASM to manage your server?

Did you guys remember to do an admincheat destroywilddinos command after shutting down the server and changing the .ini settings to respawn all the dinos under the new configs?

Also.. you will actually find more noticable results using these lines in your game .ini

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_C",NPCSpawnEntries=((AnEntryName="XenoQueenSpawner",EntryWeight=0.5,NPCsToSpawnStrings=("XenoQueen_Character_BP_C")),(AnEntryName="QueenHybridSpawner",EntryWeight=0.5,NPCsToSpawnStrings=("XenoQueenHybrid_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="XenoQueen_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.5),(NPCClassString="XenoQueenHybrid_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.5)))

Just adjust the weights and percentage numbers to your liking. As is, this will cut the weight and percentages in half.

And don't forget to do an admincheat destroywilddinos command when you're done editing and you've started up the server again to get things to spawn appropriately.

Also if you'd like to add them to different Spawn containers you can change the "DinoSpawnEntriesJungle_C" to the spawn location of your choosing. I even have them spawning in Caves for added fear factor :steammocking:

Other spawn entries found here: http://ark.gamepedia.com/Spawn_Entries

FYI they got the Redwood Spawn entry incorrect in that list

They have DinoSpawnEntriesTheRedwoods_C
When it should be DinoSpawnEntriesRedwoods_C without the "the"

Hope this helps some.
Last edited by McRed; 4 Jan, 2017 @ 6:04pm
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