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-fixed coordinated lend-lease/invasions not being visible sometimes
-10w infantry focus uses 7x inf with width reduction
-fixed high division reinforce prio icon not showing
-Added a current stockpile display into the Coordinate Production decision/event so that you can get a better idea of what they need or have. I know you'd want to know how big their deficit is but that's not possible to display. You'll just see how much of a surplus they have if any.
-fixed threater reinforce prio icon bug
♥♥♥ vs CHI balance:
-in AI vs AI, some warlords will join the united front later (depending on CHI surrender progress - sometimes they wont join at all and ♥♥♥ will invade them later)
-♥♥♥ focuses completely on building equipment for its infantry during the early game so that it can push out more divisions vs CHI.
-Added a strategy so that ♥♥♥ deploys its forces better pre-war
-SOV will not send more volunteers to CHI after 1940.
Minors:
-less factories assigned to aircraft production
SOV:
-sometimes chose light armor focus in certain focus combinations, will use motorized focus instead
Research:
-countries that have army focuses like CHI/warlords that doesn't want to use artillery no longer has an obsession with researching artillery
HUN/ROM:
-should join axis without DoD dlc
GER vs FRA:
-ITA once again joins in on the war once GER has broken through FRA lines.
-GER will not send troops to the ITA vs FRA front during the invasion.
-made FRA a little dumber in an AI vs AI situation to avoid GER getting stuck
-updated files to 1.5.1 beta, mod should work with and without it but I recommend using the beta
-fixed division spawning mode not spawning the correct template types
Weather effects:
-snowing: from 0% to -25% division speed
-blizzard: from 0% to -50% division speed
Ground effect:
-mud: from -50% to -80% division speed
-medium snow: from -10% to -25% division speed
-high snow: from -25% to -50% division speed
-increased the amount of rainfall which makes mud more likely
-increased the amount of snowfall
-extreme cold effect start from below -20C instead of below -25C
Feedback on weather changes would be helpful.
-added a low option for desperate defense
-more tweaks to GER vs FRA balance to avoid GER getting stuck
-dynamic difficulty bonus doesn't only activate from shared border but also close proximity (nearby islands for example), as well as from states occupied by you that are owned by the AI
-fixed ♥♥♥ vs CHI again, updating to 1.5.1 undid some tweaks
-nerfed factories gained from occupation policy (harshest law from -0% factories to -50% and so on)
-added ocenia region to the country config decisions list
-AI research tweaks
Reworked how the difficulty settings buff industry to avoid having AI countries with massive stockpiles of equipment they don't need which other countries can get through annexing/capitulation (and for immersion in general so you won't have a country with 500k equipment in stockpile).
-Instead of a flat IC output bonus, an equipment cost reduction bonus is applied selectively to any land equipment that the AI has a deficit in and removed once it gets a positive stockpile. So if Germany has a deficit in tanks, it will automatically gain a bonus to production cost for tanks until it has enough for its needs and then it loses the bonus until it needs it again.
-In a case where a country has both a difficulty bonus and a desperate defense bonus, only the highest of the cost reduction buffs between these will be used.
-Removed production efficiency cap bonuses, raised production cost reduction relative to what the IC output bonus was before.
-improved AI naval invasion logic; more responsive to coordinated invasions, AIs will also consider supporting the strongest AI faction member in its invasions (eg USA in Allies)
-fixed some config event tooltips
-optimized some AI strategies
-updated to 1.5.2 beta
-expanded techs addon is also updated
-updated files to the latest beta
-added a button and a shortcut to access the config events easier. ctrl-shift-o to open the config
-updated files to match the beta
-replaced all the configuration events with scripted GUIs
-optimized industry construction for the AI
-taught the AI to build airbases somewhat logically near borders with potential enemies
-Improved logic for building refineries and researching the refinery techs so that it checks which resources it really needs and then decides to build/research those.
-Improved logic for which states it queues up infrastructure on for resource needs.
-Reinforcements mode: it will now spawn units with the most advanced template from the infantry/motorized/armor templates the country has instead of the script trying to create a somewhat matching template.
-Dynamic Difficulty settings: you can disable a dynamic setting for a specific country by toggling the OFF button in the country config.
-Added a military coordination decision that allows you to tell your allies to get their troops off your lawn.
-Added some scripting to make the AI send expeditionary forces. Doesn't work too well but maybe it helps somewhere.
-A bunch of fixes for China: it shouldn't waste troops garrisoning borders against the warlords, improved research and build priorities, PRC will not leave the faction and stop others from joining the united front.
-Made the AI a little smarter about recruiting generals. It should get more generals if it has more than 24 divisions per general.
-Fixed SOV wasting a research bonus on early tank techs.
-AI now uses early eco law.
-updated to HOI4 1.5.3
-prevented AI GER from taking Reichskommissariat decisions in case it causes crashes
-AI less likely to move strategic bombers when facing a lot of enemy fighters
-fixed errors in log