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-fixed AI spamming collaboration governments
-SOV builds more civilian factories so it gains 20 or so extra factories by June '41
-optimized French focus tree for historical mode, however it has different priorities vs AI GER and vs player GER to avoid GER getting stuck
-made sure FRA gets the political workhorse advisor first
-fix to the newest AI collaboration government spam issue
-added a stalemate option to ♥♥♥-CHI war
-added front strategies for CHI/♥♥♥ mainly that should help them manage manage the war better (depends on the war setting), such as ♥♥♥ avoiding pushing hard through north while being aggressive in the coastal states, CHI generally being on the defensive but trying to more aggressively push off invasions
-fixed stalemate option so that ♥♥♥ attacks allies while fighting china
-made ai use forced labor more aggressively if it has a major shortage of some resource in a state
-adjusted ♥♥♥ again so that it should very likely attack allies on stalemate option while fighting china
-♥♥♥ should use continuous naval focus when possible
-added a workaround script to the ai not training its navy at all which simply trades fuel for naval xp daily based on its number of ships and a very rough estimate of fuel consumed/xp gained per ship
-fixed various potential issues with faction joining related AI strategies
-updated files to match the latest beta version
-fixed a new issue that allowed the game AI to change national laws instead of the mod AI, probably causing a ton of wasted PP
-changes to try avoid spain joining factions or finland joining japan
-tweaks to allied invasions of axis to give ussr a better chance
-fixed ai (mostly minors) not building up infrastructure on high resource states
-fixed ai minors not building ships because it wasn't researching the necessary techs
-fixed minors not using dockyards
-more focus on espionage defense branch
-made minors build agencies
-finland joins axis instead of attempting to stay neutral which causes problems sometimes
-minor performance optimizations
-reduced the amount of AI agency upgrades
GER optimizations:
-takes hjalmar early
-takes free trade
-avoids trading for oil too early
-uses 2nd industrial tech bonus to get construction 3 early
-uses war economy focus to get extra factories instead of the law
-reichsautobahn earlier
SOV optimizations:
-uses free trade as long as possible
-builds a little more to the west
-converts some military factories at the start to CIV
-builds less tanks until it has a 3m+ infantry
-ITA builds more naval bombers to help it protect its convoys to africa
-ENG focuses more on getting air national focuses on historical
-AI uses 1xCAV divisions for occupation
-increased division experience level factor on combat a little
-AI maxes out engines on its fighters first
-minor fixes
-updated to 1.10.2, probably works with 1.10.1
-included allied construction projects and border avoidance tool in the mod
-fixed turkey joining factions prematurely on historical
-fixed some cases where SOV might waste troops on unimportant borders
-fixed turkey choosing the wrong president on historical
-fixed romania doing the coup too early
Chinese front stalemate option:
-Both Japan / CHI become passive on this front to avoid Japan being pushed over too soon once the Pacific war starts
-However, both sides will occasionally launch some offensives so that the front isn't completely idle
Pacific war:
-Japan declares war near the historical date if it's doing well enough
Eastern Front:
-GER sends more troops west to defend against a big invasion instead of keeping a lot of divisions in the east when losing its homeland
-AI SOV front behavior on the default 'favor Germany' option vs AI GER is a little less obviously stupid
North African front:
-ITA/ENG are really into building a supply line between tripoli and cairo
-ITA commits more troops
-AI vs AI aggression on this front depends on the year: further along the game goes, the further in each side is willing to push with more aggression. This is to make it less likely that the theatre ends too soon due to random factors and hopefully creates a more historical campaign.
Fixed Turkey taking weird focuses on historical.
General AI:
-Sends more troops to defend homeland when losing cores