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-Added fuel and convoy stats to stockpile display and updated the graphics a bit. You can now check the stockpiles of any country in a war together with you, such as USSR as UK.
-Blocked Germany from trading across the Atlantic while at war and the enemies have a big fleet so that it doesnt lose all its convoys.
-Removed the old area priority modifications (I doubt they had much effect anyway) and adjusted certain scripts in case they might somehow cause front abandonment issues for the AI. Doubt it but who knows.
-Mexico/South American countries may now join Allies towards the late war depending on circumstances. I made some adjustments that hopefully make them avoid flooding Europe/Asia with divisions.
-Increased GER prio on rubber tech so that it can better supply itself and the rest of Axis with rubber.
-previous change that blocked off the Atlantic trade routes caused serious issues for Germany's naval production so I removed it
-some adjustments to ship designs to try to avoid wasted XP or refits
-tried to fix non-MtG research a bit
-made AI a bit more logical about upgrading manpower laws
added:
-fixed a number of template script errors that caused some countries not to develop armor templates properly
-USA trains its fleets a lot more now so it should be able to actually create 1940 designs.
-fixed some ship design issues that could have caused the AI to build old ships
-fixed GER strategy plan if you don't have WTT
-♥♥♥ builds a lot more silos so that it can last longer against USA
-♥♥♥ builds a less fuel intensive army so that it can keep its navy going
-fixed SOV wasting its armor tech bonus again
-fixed AI not building AT divisions
-fixed AI not upgrading some motorized division types
-optimized some division production stuff
-removed armor unit files from the mod, hopefully they are not necessary anymore
-added equipment strategies that cancel the AI's infantry or artillery production when it has an absurt amount, because countries like ♥♥♥ desperately need the steel for their navies and the AI won't prioritise resources otherwise
-made sure Romania doesn't sometimes switch away from free trade while in faction with a major
-made sure other minors don't go for limited exports while in faction with a major
-Fixed Raj sometimes not getting Mass Assault and missing out on the manpower it needs.
-Adjusted AI PHI/INS balance vs AI ♥♥♥ so that ♥♥♥ can progress more historically.
-AI lend lease script will try to avoid lend leasing if the target is low on convoys and there is no land route.
-Made AI warlords join the united front asap again because AI ♥♥♥ seems to be able to deal with it.
-Fixed Allies declaring war on AI Japan over the naval treaty especially if you boosted Japan.
-dynamic difficulty bonus is cleared from capitulated countries
-added an adjustable free convoys setting to custom bonus. It targets specific countries unlike the old Free AI Convoys setting that gives convoys to all AIs in the game
-Germany's war declaration on USSR is less likely to be delayed
-added russian localization by satyrion
-hopefully fixed the bug with task forces not reinforcing properly with early ship types
-fixed ship auto design not working sometimes
-made AI China less dumb when playing against AI Japan
-fixed some lend-lease script issues
-reworked south american nations joining factions: now all neutral countries may join either the Axis or the Allies, depending on how the war goes on historical mode (except the really very neutral ones, and only when it makes some sense). It's supposed to work out somewhat historically if the war goes historically.
-south american countries shouldnt send troops to defend ally borders in europe
-fixed GER not getting Himmler
-made AI upgrade its old divisions to new ones much faster. Won't fix every case but countries like SOV that had dozens of bad divisions even in 41 (if it had no bonuses) shouldn't have them anymore which should help it
-made GER/SOV/♥♥♥ use less divisions for garrisons when fighting FRA/GER/CHI
-made Siam turn fascist
-fixed the vanilla difficulty bonus settings giving too much fuel consumption reduction to the AI and bugging out the AI
-added limits to the mod's custom bonuses so that someone doesn't accidentally bug out the AI the same way
-changed the AI's suppression templates from cavalry to infantry
-cleaned up the custom bonus interface a bit
-AI ♥♥♥ will focus its interservice rivalry decisions on boosting its navy production after it has built enough military factories
-AI ♥♥♥ will focus a lot more on screen/ASW destroyer production after it has finished its 2 super heavy battleships
-AI ♥♥♥ builds more dockyards and uses the naval continuous focus instead of getting less useful focuses
-countries outside Europe aren't willing to give Axis majors docking rights unless there are good reasons for it
-added a lot of naval avoidance strategies for the AI to manage the Pacific better
-a better fix to USA not training its navy enough, it should be able to upgrade to modern stuff in every game now
-made USA build a ton of garrison divisions pre-war
-made USA focus more on the pacific war
-AI prioritises getting a silent workhorse minister over everything else if it has one available
-AI will temporarily cancel its convoy raid missions if it takes too many sub losses too fast
-USA/♥♥♥ will prioritise building airbases on whatever pacific islands they have and GER/SOV on their shared border over anywhere else
-cleaned up the stockpile interface
-Iceland will join Allies instead of being invaded by UK so that it doesn't join Axis
-improved research especially towards the late game
-improved USA's national focus picks
-added Dan1109's suggestion to make troop transfer convoys harder to detect. Should reduce AI losses on the seas.
Some desperation tweaks that should reduce USSR's shuffling issues -> in some cases -<:
-Finland no longer joins Axis
-When you or the AI GER declares war on USSR, all the Axis members that border USSR are immediately called to war
Improved how the AI attempts to get a piercing advantage over its enemies/potential enemies
-it keeps track of the max armor value it has seen as well as the piercing value it has achieved so that it doesn't switch back and forth between designs just because its intel fluctuates
-countries using specialized line AT infantry divisions will weigh anti tank research if its max piercing achieved is lower than max armor seen
-another workaround to the AI's front shuffling (from Stjern/Total War mod): field marshal army cap is now 15