ARK: Survival Evolved

ARK: Survival Evolved

Medieval Props
NoFate 22 Dec, 2016 @ 9:19pm
Interior/Exterior Lighting Burn Time
Could you please supply the burn times for the different fuels? Thank you very much. :)
< >
Showing 1-5 of 5 comments
Everdyne 8 Jan, 2017 @ 1:49am 
I would also like to know what the burn times are for the different fuels so I can figure out which would be best to use.
alcarazr 16 Jun, 2017 @ 12:23pm 
Related to this. Could we have an option so that lights do not consume any fuel, just like Structures+ torches? Thanks!
Lethal 23 Sep, 2017 @ 4:09pm 
Originally posted by alcarazr:
Related to this. Could we have an option so that lights do not consume any fuel, just like Structures+ torches? Thanks!
+1 Won't use lights until this is at least configurable, if not default. I don't want to be adding fuel to 100's of lights every X time.
NoFate 24 Sep, 2017 @ 9:33am 
Just an update: I've noticed that at least the wall lights (3 candles) burn forever on 1 oil
🦊 Hermit 3 Dec, 2017 @ 9:05pm 
Originally posted by alcarazr:
Related to this. Could we have an option so that lights do not consume any fuel, just like Structures+ torches? Thanks!

Hope it's ok for me to add my voice to this too. The lighting options in this mod are really great visually, however since they consume fuel I find myself drawn to S+'s standing torches instead, since I simply can't spend all night filling and lighting every lamp in my medieval fort complex. A config option for this, for admins to turn on if they see fit, would be really nice for the asthetics and atmosphere of the mod.
< >
Showing 1-5 of 5 comments
Per page: 1530 50