ARK: Survival Evolved

ARK: Survival Evolved

Medieval Props
icehot24 16 Nov, 2016 @ 2:57pm
Testing found this error
Fatal error!



VERSION: 250.3
ShooterGame.exe!TArray<TSubclassOf<UPrimalItem>,FDefaultAllocator>::Find() (0x00007ff6957ee925) + 53 bytes [f:\svn_ark\engine\source\runtime\core\public\containers\array.h:651]
ShooterGame.exe!UPrimalInventoryComponent::GetLatestItemClassUseTime() (0x00007ff695951d23) + 17 bytes [f:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:3294]
ShooterGame.exe!UPrimalItem::IsCooldownReadyForUse() (0x00007ff695970ff7) + 647 bytes [f:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:2083]
ShooterGame.exe!UPrimalItem::CanUse() (0x00007ff695971222) + 105 bytes [f:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:2103]
ShooterGame.exe!UDataListEntryButton_PrimalItem::DrawWidget() (0x00007ff69580f9b8) + 14 bytes [f:\svn_ark\projects\shootergame\source\shootergame\private\datalistentrybutton_primalitem.cpp:59]
ShooterGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff6958015cd) + 0 bytes [f:\svn_ark\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:118]
ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff695a6c365) + 0 bytes [f:\svn_ark\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:103]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6962f6f56) + 185 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff69676c2cd) + 0 bytes [f:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6962f8755) + 339 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff6962f81a3) + 81 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6962f7d32) + 0 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6962f8755) + 339 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff6962f81a3) + 81 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6962f6f56) + 185 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SScrollBox::OnPaint() (0x00007ff6964213e6) + 0 bytes [f:\svn_ark\engine\source\runtime\slate\private\widgets\layout\sscrollbox.cpp:896]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff69676b908) + 0 bytes [f:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff69676b908) + 0 bytes [f:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6962f6f56) + 185 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff69676c2cd) + 0 bytes [f:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff69676b908) + 0 bytes [f:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6962f7d32) + 0 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6962f8755) + 339 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff6962f81a3) + 81 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6962f7d32) + 0 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6962f8755) + 339 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff6962f81a3) + 81 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6962f6f56) + 185 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SViewport::OnPaint() (0x00007ff6963e52f2) + 62 bytes [f:\svn_ark\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6962f8755) + 339 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff6962f81a3) + 81 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6962f7d32) + 0 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6962f6f56) + 185 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SWidget::Paint() (0x00007ff6962f9d15) + 0 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:549]
ShooterGame.exe!SWindow::PaintWindow() (0x00007ff6963008de) + 0 bytes [f:\svn_ark\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735]
ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff69633f363) + 334 bytes [f:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:666]
ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff696340316) + 17 bytes [f:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:817]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff6963408ad) + 20 bytes [f:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:985]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6957df807) + 0 bytes [f:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2431]
ShooterGame.exe!GuardedMain() (0x00007ff6957d9dfc) + 0 bytes [f:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6957e0cba) + 5 bytes [f:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6957e0de8) + 8 bytes [f:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff697b27431) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc036b8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc04f45e91) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc04f45e91) + 0 bytes [UnknownFile:0]


Get this error and sometimes a server complete crash when accessing the inventory of boats.. Just wanted t give you a heads up ":) other than that loving it so far :)