Don't Starve Together

Don't Starve Together

Isaac - Fixed version
Dead Cat
Maybe add the dead cat as a rare drop from catcoons?
as soon as you pick it up, your health gets set to the lowest level (maybe even below that?)
but you have 9 lives.
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Showing 1-8 of 8 comments
Viper commando 21 Jul, 2019 @ 1:04pm 
That would be a pretty risky move, but smart. -Ish. I mean, would each life have the lowest health level?
Green󰀣Pikmin 22 Jul, 2019 @ 8:47am 
Yes. just like the real game, where you start with one heart after each death.
ErrorM3_997 26 Jul, 2020 @ 9:07am 
what do you get to keep?
no health penalty after reviving?
Damage resistance to bosses?
Damage boost per lost life?
Automatic revive and saved inventory data files?
Green󰀣Pikmin 26 Jul, 2020 @ 1:41pm 
@ErrorM3_997 what exactly do you mean? can you clarify it a bit more?
ErrorM3_997 27 Jul, 2020 @ 12:35am 
I said exactly what I meant.
I listed possible stat changes that would benefit Isaac for possessing "the dead cat" aka 9 lives aka 10hp away from death 9 times but:
he has 90% damage resistance (10% per death)
he does not get any max health penalties, or in code terms inst.components.health.healthpenalty = 0
he has a special data_tag/file/document that stores his inventory contents after he dies
and can revive with a key bind at will :/
Last edited by ErrorM3_997; 27 Jul, 2020 @ 12:37am
Green󰀣Pikmin 27 Jul, 2020 @ 8:03am 
Originally posted by ErrorM3_997:
I said exactly what I meant.
I listed possible stat changes that would benefit Isaac for possessing "the dead cat" aka 9 lives aka 10hp away from death 9 times but:
he has 90% damage resistance (10% per death)
he does not get any max health penalties, or in code terms inst.components.health.healthpenalty = 0
he has a special data_tag/file/document that stores his inventory contents after he dies
and can revive with a key bind at will :/
i think only the damage boost and the keep inventory would work well without the item losing too much of it's original "risky" feeling, though i agree that an extremely low health cap could be too brutal.
so for the health, you could either use your idea or make more ways of restoring max health
Last edited by Green󰀣Pikmin; 27 Jul, 2020 @ 8:03am
ErrorM3_997 27 Jul, 2020 @ 10:18pm 
have him get 5-10 max HP when eating Meaty stew, Honey ham, Bacon and eggs, Pierogie and possibly Flower salad, if he's below 200 HP.
you need a check like
local function HP_up (inst)
if --[[ eaten food is "Bone_stew" or "Honey_ham" or "Pierogi" or "Flower_salad" and ]] inst.components.health.maxhealt < 200 then
inst.components.health.maxhealth = inst.components.health.maxhealth + 10
end
end

btw,I start with -- for every line of code I"m not sure for syntax wise.

In the main character function you need
inst:ListenForEvent("oneat", local function HP_up(inst) end) -- might be wrong somewhere.
Last edited by ErrorM3_997; 27 Jul, 2020 @ 10:19pm
Green󰀣Pikmin 28 Jul, 2020 @ 9:45am 
that sounds like a good solution
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