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Unlike the Windows version the Linux and macOS versions come with some debug symbols, so it's easier to see what's going on when it goes kaboom.
```
Thread 1 "mb_warband_linu" received signal SIGSEGV, Segmentation fault.
0x0000000000f1bd94 in rglScene::insert_manifold(rglManifold*) ()
(gdb) bt
#0 0x0000000000f1bd94 in rglScene::insert_manifold(rglManifold*) ()
#1 0x0000000000f48e16 in Terrain_generator::build_manifold() ()
#2 0x000000000100fd07 in Terrain_generator::build_terrain(rglScene*, Ground_paint*, bool) ()
#3 0x0000000001000952 in Mission::setup_battle_scene() ()
#4 0x0000000000ec3920 in ?? ()
#5 0x0000000000fc1d47 in Meeting_redirector::redirect(bool&) ()
#6 0x0000000000fc7b6d in Menu_window::check(float) ()
#7 0x0000000000f3666b in Application::FrameMove() ()
#8 0x0000000000ec8ae6 in CMyD3DApplication::FrameMove() ()
#9 0x00000000010e1e0f in CD3DApplication::Render3DEnvironment() ()
#10 0x00000000010e1efa in CD3DApplication::Run() ()
#11 0x00000000009dfacf in main ()
```
By renaming .sco files I played successfully same battle on the Naboo for example.
btw:
Ubuntu 20.04
```
>uname -a
Linux homelin 5.13.0-1010-oem #11-Ubuntu SMP Wed Jul 28 13:04:29 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
```
SWG 0.9.4-Finall
I have the strace output for the crash moment. It is wall of text, and I don't see how to add it as a spoiler or as a file here.
If you can link to a ready-to-use savegame that would also save me some time, probably.