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My understanding is that the Battlecruiser if EVE based it on pre WWII data was essentially a stripped down battleship sacrificing armour for speed. The Battlecruiser would be superior to the Cruiser but inferior to the Battleship.
thorax and brutix
https://gyazo.com/9e4e15ca569e95e97a4beb708b0e5812
Stabber has a wierd model. I dont remember it being like this + giant rifters
https://gyazo.com/0f0b82b4583c4457874a35ff795e8a62
Tiny cyclones
https://gyazo.com/013d2626eddc828886a431d9ab690a95
Furthermore the large modules should not appear before you researched "Large Module Development". So this may not be working as intended.
However I will currently not work on Modules as I will have to redo most of it with Heinlein as they are completely reworking the combat system and I would have to do a lot of work twice.
But I will try to get around to adjust the sizes of the ships soon.
And Thanks for the Feedback.
2. I really liked the old sizes for ships much better. Gives a much better Eve Online feel to game.
Heres some pics of how it looked for me.
http://images.akamai.steamusercontent.com/ugc/446239101717585001/6F3265E4022B8640B03B405909CC3848A9481BA7/
http://images.akamai.steamusercontent.com/ugc/446239101717583511/5582B6AE2B7480213993E55CAEB637F132264A9F/
3. Can you please remove the Deviant trait from Gallente it was already really hard to keep the empire together before it was added.
1) I will make them a bit cheaper and lower the total amount, by combining utility slot techs into one tech for all sizes.
2) The sizes are back to the old ones. I tried to increase them so you can actually see the frigate, but it really looks better this way.
3) No. This is an integral part of the Gallente Society. You might want to consider releasing some of you planets as Vassals.
If anyone knows a fix to this please help!
in 1 game with 40 hours +/- , i played eve online too so i know the technologies , the tier sistem t1-t2 small medium large xl capital , etc but in 40 hours i cant development the tech for my ships ,
1º a lot of time for tech like reactor control unit L like 199 months (yeah i know in eve u need a lot of time for take skill of large module but ... in stellaris )
2º hard tech tree for modules like autocannon/artillery L or Capital weapons in my game i end the game and i cant fit a titan just i fit with the tech of my confederation on confederation fleet
3ºOptions of tech tree need improve cause if i choose autocannon t2 M and all my techs of wepon i selected was of autocannon dont spawn laser S or hybrid M xD
just i try to feedback for improve this great mod with this great work ... YOU ARE GREAT MEN !!
I end my game on 2700
i hope you will do a 1.0 version of this mod
Thanks for the feedback Tarod! It is still a WIP but thank you so much for the feedback! We will adjust things as time goes by as the main coder has almost zero time to actually play the game LOL!
Don't know who's in charge of keeping up with all the boring map-making, but should they ever need a reference, there's this little thing ( Link: http://3dvrm.com/eve/ ) which allows to see New Eden's galactic map, although with rather limited information.
2) I doubt that you will find missing systems other than Genesis, but if you do find them please let me know.
Genisis is not part of the map because it is not connected to empires space. It is connected through NPC null and null only. This is why I did not include it. And I do not plan on adding it to this map.
Actually, Genesis is home to the CONCORD's Sov space, and it's directly accessible through both gallente and amarr high sec (and yes, Yulai is there).
Besides genesis i couldn't straight away find any important regions or constellations missing, but there some overlapped systems (like Arzanni, in khanid space).
Will post specific IDs later when i get a better look at them.