Stellaris

Stellaris

EvE Online: Horizons
 This topic has been pinned, so it's probably important
SoulLink  [developer] 13 Aug, 2016 @ 3:02am
Bug Reports
If you encounter a bug please place this here. The more detailed you make it the easier it is to fix it. Look into the error log whether something was recorded.

Please also provide a list of mods that you ran with.
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Showing 1-15 of 47 comments
小破烂 17 Aug, 2016 @ 4:18am 
read all of those mod,than when i uninstall or not loaded the game will be crash.i try various methods ,but only re download game.
SoulLink  [developer] 17 Aug, 2016 @ 4:29am 
Have you sent a Crash Report to Paradox? Because I don't think a mod should be able to alter the game state while not loaded/uninstalled.
Ecgbert 19 Aug, 2016 @ 1:40am 
Some independent frigates (human I think but maybe pirates too) show missing graphic details. X,Y,Z blocks appear in place of ship model detail.
SoulLink  [developer] 19 Aug, 2016 @ 1:50am 
Yeah, I forgot to adjust the global designs to the latest update. So most event ships, fallen empire ships etc. will probably not work properly currently. I will try to update them this weekend
Ecgbert 19 Aug, 2016 @ 5:42pm 
@SUPMIC, a suggestion that may or may not help: When I've had issues with mods not uninstalling correctly, I've deleted all the files in ...Documents/Paradox/Stellaris/mod directory. I don't know if that will fix your situation but helped clean up residues left from mods I uninstalled.
Captain Crapman 25 Aug, 2016 @ 10:05am 
Hi
So when i want to upgrade my amarr ships I click on the area where you would put shields armor and generators nothing happens but if i click on weapons every thing is fine
i use all mod packs eve online horizon and 1 german language patch (the name is "deutschkorrektur"). I just tested the amarr frigate and science ship

sry for my bad english : /

BTW nice mod i love it :)
Last edited by Captain Crapman; 25 Aug, 2016 @ 10:07am
Travis 27 Aug, 2016 @ 2:30pm 
I've found a couple more bugs, though I expect they're probably already planned for fixing.

The first is that defense stations/fortresses are basically unusable currently. All the new ship hulls have a built-in amount of power generation, suitable to their hull size. Stations don't have this, so even fitting as many large power generators as possible simply can't compensate for even a single hanger slot or medium/large weapon. Stations also don't have midslots.

Second, any special project that results in spawning new player-controlled ships upon success, does nothing. No new ships spawn, no other rewards of any kind. So those special projects pretty much just consume your reasearch time in that field, without yielding any sort of benefit whatsoever.
SoulLink  [developer] 28 Aug, 2016 @ 1:19am 
Thanks.

The stations will be overhauled after my next update. I wanted to wait for Citadel & POS models, but since those will be delayed I will probably just adjust the vanilla stations to be useable with my mod for now.

As for spawned ships: I need to update the global designs. A first change will come with the next update, where it at least should always spawn a ship, altough usually with no components or at least not too many.

I will properly update once I have reworked modules for the Heinlein patch.
Rogue 1 Sep, 2016 @ 3:24am 
I can't seem to meet some other factions at the start, it does not appear to work like normal stellaris meeting. If i encounter a Stellaris civ it appears as a research option in Situation Log as nomal. I'm wonderting if it is something specific to Jovians etc, as I was starting as Ishukone, literally the next system over was an unidentified Empire but could not contact them or research them.
An'ggrath 7 Sep, 2016 @ 7:16am 
ok so i have a huge problem i cannot finish games as everytime i play the game gets more and more laggy as it goes on to the point where its runnin 1 frame every 30-40 seconds or so now i couldnt understand it at first but then i found the problem i knew it couldnt be my pc but it seems the game itself was struggling.

http://imgur.com/a/1YG71

that is what seems to happen everygame now whether its the fallen or just a normal ai they mass stupid fleets to the point the game breaks. each fleet is 800-900 in strength but they consist of around 2200 destroyers and 1200 battleships each as soon as i jumped into that system my frames just got destroyed as the fleets started to move

this happens on and off of the empire map but it is only happening with this mod
as much as i love this mod its pretty much unplayable for me right now :'( please help

p.s keep up the fantastic work guys as an eve player this is a ♥♥♥♥♥♥♥ awesome mod
i cant contribute much as i can only playtest for you as im about as skilled as a potato
An'ggrath 7 Sep, 2016 @ 7:17am 
also i forgot to say this happens online and offline too
SoulLink  [developer] 7 Sep, 2016 @ 1:18pm 
That is really strange... those fleets are huge but almost worthless...
Geeves 9 Sep, 2016 @ 5:22am 
Originally posted by SoulLink:
That is really strange... those fleets are huge but almost worthless...

I'm getting this same issue. And the fleets end up worthless because they are filled with Battlecruisers/Cruisers with no weapons or any modules. Just empty hulls.

I assume this is because they have the ship tech, but not the tech required to outfit the medium slots. Either that or they just don't know how to design the ships?

Edit: Checked the save to look at the AI ship designs, and it looks like they sometimes forget to add the CORE module, resulting in lots of empty ships.
Last edited by Geeves; 9 Sep, 2016 @ 6:03am
SoulLink  [developer] 9 Sep, 2016 @ 7:44am 
Ok that explains a lot. I will set the core module cost to 0. This will hopefully promt the AI to always equip one. Otherwise I am not too sure why the AI should descide to not have a core.
Chaos567 [GER] 16 Sep, 2016 @ 2:56am 
Fallen empire bug they have more then 1000 ships with 800 streanght and wrong/bugged models with no weapons. Its a real Frame killer to fight the fallen empire. my little fleet with 52k will beat them easy but with 8 frame per second it will be a long and hard fight.

Great mod with a lot of fun :)
Last edited by Chaos567 [GER]; 16 Sep, 2016 @ 2:56am
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