Arma 3
FA-18 Super Hornet
Shadow Six 14 Aug, 2017 @ 1:18am
Stall issues
Hi TeTeTe3,

I've been playing around with this since it was released, being an Aussie, it's a must-have for joint operations in combat realism.

My biggest concern is, the latest release after the Jets DLC, seems to have a fatal flaw that when it is flying at afterburner zone-5, making a rapid turn into a dive, the aircraft appears to begin stalling at over 500 knots. I have video if you need it.

I'd also like to point out that in air-to-air combat, this aircraft lacks a lot of agility in turns that it would otherwise have against aircraft such as Firewill's everything. Is there any chance you could review and amend it?
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TeTeTe3  [developer] 14 Aug, 2017 @ 11:38am 
@shadow six, the afterburner script's setVelocity approach does not work well with the new airplaneX simulation used after the update. Leshrack has already created an 'addForce' based afterburner script. On the agility of the F/A-18, we usually compare it to Vanilla planes and not other mods. I do not have a timeline for the next update however.
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