Starbound

Starbound

Holographic Ruler
 This topic has been pinned, so it's probably important
Pygmyowl  [developer] 14 Aug, 2016 @ 12:15am
Suggestions
To reduce potential clutter in the comments section, I'm creating this thread so all suggestions can be discussed here. I'll try to respond to everyone unless there's a veritable torrent of ideas coming in.

Below is the list of existing suggestions for your (and mine) convenience.
Adjust the marker colour, possibly to a darker shade of red
Status: Ditched in favour of the fully adjustable colour system.

Alternatively, make the colour adjustable by the player.
Status: Done.

Make an option to replace the connector line with a square grid.
Status: In progress.

Make the dimension text stay until the user switches to a different item.
Status: Done.

Move the text near the line
Status: Done.

Make the indicators stay after switching to different equipment.
Status: Researching, success probability: low. Would require an extensive rewrite, assuming it's at all possible.
Last edited by Pygmyowl; 27 Aug, 2016 @ 9:01pm
< >
Showing 1-15 of 18 comments
Fuyuno 14 Aug, 2016 @ 2:34am 
what if you.. iduno. allow for dying, using the dye system thing? unless there's a way to directly link its colour to the paint module of the matter manipulator xD that would be interesting/more lore-friendly/immersive.

as for mods that you might be able to look into... do you mean something like this? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=735176636
bk3000 16 Aug, 2016 @ 10:17pm 
Supposing you'd consider adding the distance onto the line itself... I'll just leave this tiny piece of code here.
Last edited by bk3000; 16 Aug, 2016 @ 10:18pm
bk3000 16 Aug, 2016 @ 10:18pm 
dist = function(t1, t2)
return math.sqrt(((t1[1] - t2[1])^2) + ((t1[2] - t2[2])^2))
end
Pygmyowl  [developer] 17 Aug, 2016 @ 8:48am 
Sorry, but placing the text near the line is currently not possible. Once I hopefully come up with a better text system, this will become one of the options.
As for what to show, rather than where - why the distance? It''ll be a fractional number most of the time, unless you stick to measuring just one axis, in which case the current system shows the same value.
Last edited by Pygmyowl; 17 Aug, 2016 @ 8:50am
Schakarus 28 Aug, 2016 @ 11:38am 
Make the indicators stay after switching to different equipment.
Status: Researching, success probability: low. Would require an extensive rewrite, assuming it's at all possible.

instead of making the indicators stay you probably could (if in any way possible and not to much work) add a one-handed marker/crayon or something to let people mark the right spots with some color and delete the mark with another click.

I appreciate your work a lot, it makes building eayier and way more satisfying ^^
Pygmyowl  [developer] 29 Aug, 2016 @ 9:04am 
Originally posted by Schakarus:
instead of making the indicators stay you probably could (if in any way possible and not to much work) add a one-handed marker/crayon or something to let people mark the right spots with some color and delete the mark with another click.

I appreciate your work a lot, it makes building eayier and way more satisfying ^^

Well, see, the problem is not how to control this feature, but how to draw the overlay so it stays. The system I use right now only works while the ruler (or a marker, were I to implement it) is active. As soon as you switch to a different slot, poof. All gone.
And I've yet to see a method which is both item-independent and modding-friendly (for example, protected block sprites in missions: looked promising, but it seems they're drawn internally). Thus my cautious estimates.
Last edited by Pygmyowl; 29 Aug, 2016 @ 9:04am
bk3000 30 Aug, 2016 @ 3:32am 
Well if he wants to make a mark and remove it later... paint gun!

Now the tile protection thing I believe is a particle so all you'd need is an image to overlay... preferably with transparency. But I can't tell you any convenient way to draw it. At least not from an activeitem. Maybe a tech? Rather than drawing a particle at the player position(as one typically does with a tech), you remember a few select fixed locations and draw them there?
bk3000 30 Aug, 2016 @ 3:33am 
That assumes of course you wanted to do that. But that would have the advantage of remaining(the tech respawns the particle periodically) until you didn't want it anymore. The obvious downside is in requiring a tech to be equipped and keys(special2, special3, etc) bound to it. One key to place a marker, one key to remove it. Possibly a 3rd key to switch between a few different markers.
bk3000 30 Aug, 2016 @ 3:34am 
Another option is you place down an object - call it the holographic transmitter. That object is doing the particle production work. All you need to do it tell it what and how. That could be where your active item comes in. One thing the active item could do is search for this specific object nearby and transmit location/particle data via scriptedEntity calls. I'd say this is a better idea than using techs.
ranjit33 31 Aug, 2016 @ 1:26am 
Could you please upload your mod to the chucklefish forums? I'm not sure if you are aware, but all people who bought the game on gog.com can't use steam workshop mods.
Pygmyowl  [developer] 31 Aug, 2016 @ 9:42am 
bk3000, thanks for all the ideas. I'll keep looking for now, because frankly they're not quite as convenient as simply taking out the ruler and clicking twice, but if I hit a dead end, I'll try implementing one of those.

ranjit33, I actually hadn't considered non-steam versions. For shame, me. Will see about uploading there sometime soon.
Upd: uploaded.
Last edited by Pygmyowl; 31 Aug, 2016 @ 10:16am
Fuyuno 31 Aug, 2016 @ 12:40pm 
awesome of you ^^ don't forget to post the link in the front page somewhere near the top or bottom xD looking forward to when you're able to make the indicators stay ^.^
ranjit33 2 Sep, 2016 @ 1:33am 
Originally posted by Pygmyowl:
ranjit33, I actually hadn't considered non-steam versions. For shame, me. Will see about uploading there sometime soon.
Upd: uploaded.

Thank you so much! Counting blocks manually was driving me crazy ;)
TheRusticViking 23 Sep, 2016 @ 2:22am 
what if u had a special block in the alternative fire that did not have a distance restriction, that you just place as a physical block on the points to mark out a building zone?
bluesaka111 13 Oct, 2016 @ 4:26am 
can you make the ruler mark stay put even if player switch to another slot / item?

< >
Showing 1-15 of 18 comments
Per page: 1530 50