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as for mods that you might be able to look into... do you mean something like this? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=735176636
return math.sqrt(((t1[1] - t2[1])^2) + ((t1[2] - t2[2])^2))
end
As for what to show, rather than where - why the distance? It''ll be a fractional number most of the time, unless you stick to measuring just one axis, in which case the current system shows the same value.
instead of making the indicators stay you probably could (if in any way possible and not to much work) add a one-handed marker/crayon or something to let people mark the right spots with some color and delete the mark with another click.
I appreciate your work a lot, it makes building eayier and way more satisfying ^^
Well, see, the problem is not how to control this feature, but how to draw the overlay so it stays. The system I use right now only works while the ruler (or a marker, were I to implement it) is active. As soon as you switch to a different slot, poof. All gone.
And I've yet to see a method which is both item-independent and modding-friendly (for example, protected block sprites in missions: looked promising, but it seems they're drawn internally). Thus my cautious estimates.
Now the tile protection thing I believe is a particle so all you'd need is an image to overlay... preferably with transparency. But I can't tell you any convenient way to draw it. At least not from an activeitem. Maybe a tech? Rather than drawing a particle at the player position(as one typically does with a tech), you remember a few select fixed locations and draw them there?
ranjit33, I actually hadn't considered non-steam versions. For shame, me. Will see about uploading there sometime soon.
Upd: uploaded.
Thank you so much! Counting blocks manually was driving me crazy ;)