Team Fortress 2

Team Fortress 2

CTF 2Villa
Finn 18 Aug, 2016 @ 3:18am
How to load the map
I am new to TF2 workshop maps and I support the Frontline project. But how do you launch the map?:steamsad:
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Showing 1-10 of 10 comments
Long Ago [Linux] 18 Aug, 2016 @ 2:30pm 
If you have hit the [Subscribe] button, there should be a link to a place to download the map file. If you are running Windows, put that file in "\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\" [if you have 32-bit Windows it would be in Program Files without the (x86)].

Then in TF2 open the console with the grave or backtick key (`) and if you start to type "map ctf" there should be a drop down list showing ctf_2villa that you can click on. That should start a local server and run the map.

HOWEVER, right now the map does not seem to work for me. It hangs TF2 for many minutes with no output in the console and it never opens a server. I have to kill TF2 (actually hl2_linux which would be hl2.exe in Windows). I can start other maps fine (including tr_walkway_rc2), so not sure what I am missing or if there is a glitch this current map.

When I first open the console (before even entering the map command) it shows:

[TF Workshop] Got 1 subscribed maps, 1 new
maxplayers set to 24
Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
Error: Material "___fillrate_0" uses unknown shader "FillRate"
Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask"
Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
Error: Material "___debugdepth_4" uses unknown shader "DebugDepth"

and farther down:

[TF Workshop] Got updated information for map [ workshop/ctf_2villa.ugc743952244 ]
Applying new item schema, version 9D8C2460
**WARNING** Item schema mismatch after update!
GC told us to expect 9D8C2460, we got 69DC04E7
Applied updated item schema from GC. 3349640 bytes, version 9D8C2460.

So maybe someone can tell me if I am doing something wrong or if there is possibly a problem with the map file. I am running Linux, but that should not make any difference for a map. I have added tr_walkway_rc2 (which requires an additional command to enable it to spawn bots), but have not tried workshop maps before.

I am running 64-bit Ubuntu 14.04 Linux with Nvidia GTX 750 Ti and nvidia driver 364.19
Last edited by Long Ago [Linux]; 18 Aug, 2016 @ 2:33pm
Long Ago [Linux] 18 Aug, 2016 @ 7:22pm 
Ok, putting the ctf_2villa.bsp map file into maps\workshop (in Windows terms, which in Linux is maps/workshop) works when I do: map workshop/ctf_2villa

It is interesting, but missing a bunch of textures including the medicine cabinets in base, round tables and windows just outside of base, vehicles, fountain, trees, and various other textures are missing.
Last edited by Long Ago [Linux]; 18 Aug, 2016 @ 7:25pm
Finn 19 Aug, 2016 @ 6:39am 
Originally posted by YourAreAnPerson:
alt f4
Nope. I'm not new to the game.
Don'tAsk4470  [developer] 20 Aug, 2016 @ 1:16am 
Originally posted by OldeFartz Linux:
If you have hit the [Subscribe] button, there should be a link to a place to download the map file. If you are running Windows, put that file in "\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\" [if you have 32-bit Windows it would be in Program Files without the (x86)].

Then in TF2 open the console with the grave or backtick key (`) and if you start to type "map ctf" there should be a drop down list showing ctf_2villa that you can click on. That should start a local server and run the map.

HOWEVER, right now the map does not seem to work for me. It hangs TF2 for many minutes with no output in the console and it never opens a server. I have to kill TF2 (actually hl2_linux which would be hl2.exe in Windows). I can start other maps fine (including tr_walkway_rc2), so not sure what I am missing or if there is a glitch this current map.

When I first open the console (before even entering the map command) it shows:

[TF Workshop] Got 1 subscribed maps, 1 new
maxplayers set to 24
Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
Error: Material "___fillrate_0" uses unknown shader "FillRate"
Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask"
Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
Error: Material "___debugdepth_4" uses unknown shader "DebugDepth"

and farther down:

[TF Workshop] Got updated information for map [ workshop/ctf_2villa.ugc743952244 ]
Applying new item schema, version 9D8C2460
**WARNING** Item schema mismatch after update!
GC told us to expect 9D8C2460, we got 69DC04E7
Applied updated item schema from GC. 3349640 bytes, version 9D8C2460.

So maybe someone can tell me if I am doing something wrong or if there is possibly a problem with the map file. I am running Linux, but that should not make any difference for a map. I have added tr_walkway_rc2 (which requires an additional command to enable it to spawn bots), but have not tried workshop maps before.

I am running 64-bit Ubuntu 14.04 Linux with Nvidia GTX 750 Ti and nvidia driver 364.19


Okay, thank you for posting this, i wonder why it doesn't work for anyone else, and why it also managed to kill the TF2maps server. If you got a more specific error log i would appreciate seeing that. no idea what's caused the missing textures,etc, all of the custom ones should have packed correctly.
Dex 20 Aug, 2016 @ 7:15am 
"map workshop/743952244"
Long Ago [Linux] 20 Aug, 2016 @ 7:25am 
This is steam stdout from running the map. Scroll down to line 76, ignore meaningless steamoverlay errors, and see missing textures: http://pastebin.com/QAZ907kM

But I did not realize that I had a huge existing console.log from before, so I had to rerun it after moving that file to get -condebug output: http://pastebin.com/ZjYizDn4

Above was doing: map workshop/ctf_2villa (with ctf_2villa.bsp in maps/workshop)

but I moved map file out of maps/workshop and got same thing with: map workshop/743952244 (ran fine, but textures still missing, unless map file was cached even after I moved it). Following were using this method to launch it with maps/workshop empty:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=748212905

PS: Even rebooted to make sure that nothing was cached, using "map workshop/743952244", no difference (missing textures).
Last edited by Long Ago [Linux]; 20 Aug, 2016 @ 12:02pm
Dex 20 Aug, 2016 @ 8:50am 
You may need to download the frontline textures/models from the website as they aren't packed with the map
Finn 20 Aug, 2016 @ 9:59am 
Originally posted by FUNKe Wannabe:
You may need to download the frontline textures/models from the website as they aren't packed with the map
OK, thanks for the advise.
Long Ago [Linux] 20 Aug, 2016 @ 11:50am 
Got it working now. But had an issue with the Frontline pack in Linux maybe due to Linux being case sensitive for paths (and Windows not). When I extracted Frontline to custom/Frontline_Supply_Drop_v1.0, TF2 would hang not displaying anything, and eventually close. But I noticed that it created frontline_supply_drop_v1.0 directory with a soundcache. In the meantime I had unsubscribed to this workshop. So I moved what was in the capitalized Frontline directory to the directory in all small letters (and deleted Frontline_Supply_Drop_v1.0), Subscribed to this workshop again, something downloaded in steam, then TF2 was able to run and map workshop/74395244 worked!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=748356463

So in summary, to get this to work:

1. Download the Frontline pack from http://frontline.tf/pack.html and extract it to the custom directory (create it if it does not exist) in tf directory. It was a slow (or busy?) download that seemed to be capped less than 200 KiB/sec (over 30 minutes). If running Linux and maybe Mac, rename that frontline directory in custom with all small letters.

2. In console of TF2: map workshop/743952244
Last edited by Long Ago [Linux]; 20 Aug, 2016 @ 11:51am
Dex 20 Aug, 2016 @ 11:57am 
Yaaay :D
Glad I could help.
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