Source Filmmaker

Source Filmmaker

Overwatch Animations [RIG]
Solider 76 Sides Host - Possible Fix
For anyone who has tried to rig the Solider 76 model, they may have found a weird issue with the animations rig looking sideways. Anyway, I have been trying to find a way to make this work. I sadly didn't have luck with the initial workaround, and while my SFM model logic is limited I think I found a fix.

  • Spawn in the Solider 76 model (I am using Speedster's), and set his "rootTransfor - rot" values all to 0 (click on the model's main node, and then on the list of all the possible points, scroll to the end, you'll see it).

  • Then right click on the main root model node again, and click "Show in Element Viewer", "Animation Set"

  • Now expand the "rootTransform" item, and in the value orientation, change the 3rd value to a 0, and press enter (there are a total of 4)

I am going to play around with this a little more. But when I did all this I found the Solider 76 model match up with the rig model (instead of always be like 90 degrees off)

(sorry no photos, had trouble getting them to post)
Last edited by Ange1ofD4rkness; 26 Aug, 2017 @ 5:31pm
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Showing 1-3 of 3 comments
Jeremy Clarkson 30 Aug, 2017 @ 5:15pm 
whats a node?
Jeremy Clarkson 30 Aug, 2017 @ 5:25pm 
and no this didnt work for me
Ange1ofD4rkness 5 Sep, 2017 @ 4:14pm 
Node would be like the item in a list or something. Sorry XML terms
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