Source Filmmaker

Source Filmmaker

Overwatch Animations [RIG]
dobbins 11 Sep, 2016 @ 1:12am
The sideways host bug
While trying this out i made this abomination: https://gyazo.com/59cf3677c1d06357871fc5e16ced0a8c

My guess is because the host is facing to the side of the original (reference: https://gyazo.com/f688081f30f82d38bdc9ef7162aa189b )

Anyone have any ideas on a fix?
Last edited by dobbins; 11 Sep, 2016 @ 1:14am
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Showing 1-6 of 6 comments
SDIYBT 24 Sep, 2016 @ 9:15am 
same, idk what happening need help
Make sure the model is in a T-Pose
Speeder99123  [developer] 24 Sep, 2016 @ 11:50am 
Yeah, thats my fault, when i made soldier 76 i messed up and faced him on the y axis, to fix this rotate him on the z (blue) rotation axis 90 degrees so hes facing the y (green) translation axis then just add and remove the rig a few times, it eventually will align on the correct axis. idk what causes this bug.
Last edited by Speeder99123; 24 Sep, 2016 @ 11:55am
dobbins 24 Sep, 2016 @ 6:18pm 
Originally posted by Speeder99123:
Yeah, thats my fault, when i made soldier 76 i messed up and faced him on the y axis, to fix this rotate him on the z (blue) rotation axis 90 degrees so hes facing the y (green) translation axis then just add and remove the rig a few times, it eventually will align on the correct axis. idk what causes this bug.
ok cool, thanks
мегатрон 17 Nov, 2016 @ 10:01am 
Originally posted by Speeder99123:
Yeah, thats my fault, when i made soldier 76 i messed up and faced him on the y axis, to fix this rotate him on the z (blue) rotation axis 90 degrees so hes facing the y (green) translation axis then just add and remove the rig a few times, it eventually will align on the correct axis. idk what causes this bug.
Didn't work for me.
Ange1ofD4rkness 4 Jun, 2017 @ 6:15pm 
Same here, didn't work for me. adding and removing makes extra, but they are wayyyy off the model. And it's a semi-transparent model without a skull (and doesn't link up with the original model)
Last edited by Ange1ofD4rkness; 4 Jun, 2017 @ 6:25pm
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Showing 1-6 of 6 comments
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