ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
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Crash 20 Dec, 2017 @ 11:07pm
Cant manage to get lootsystem working...
Can someone take a look at my config? And yes, it is in Game.ini.

Trying to get an Alpha Raptor to drop ONLY 17-23 coins and a Rex Helmet:

[Capitalism.LootSystem]
SuppressVanillaLootSets=true
LootDebugLevel=2
LootSet1=MinNumItems=2,MaxNumItems=2,SetWeight=1.0,ItemEntries=((EntryWeight=1.0,ItemClass=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemSkin_BoneHelmet.PrimalItemSkin_BoneHelmet,MinQuantity=1.0,MaxQuantity=1.0,MinQuality=0.5,MaxQuality=3.00,ChanceForBp=0.0),(EntryWeight=1.0,ItemClass=/Game/Mods/CapitalismCurrency/GloryCoin/PrimalItemResource_GloryCoin.PrimalItemResource_GloryCoin,MinQuantity=17.0,MaxQuantity=23.0,MinQuality=1.0,MaxQuality=1.0,ChanceForBp=0.0))
ClassesForLoot1=MegaRaptor_Character_BP

The Alpha Raptors are dropping all vanilla loot set still, but occasionally will add a coin and extra rex helmet. I am testing on a dedicated server, and am spawning in alpha raptors. And yes I have placed the loot structure first and waited for it to give the debug for the class.
Last edited by Crash; 20 Dec, 2017 @ 11:10pm
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Showing 1-6 of 6 comments
ShawnDaGeek 11 Jan, 2018 @ 9:42am 
1. Did you add the ClassesForLoot with comma seperated dino classes?
2. Did you do a server restart after setup and config, then a wild dino wipe?
3. Did you add the class actor as it says in the directions?

ClassesForLoot1=Carno_Character_BP_Aberrant,Spino_Character_BP_Aberrant,Stego_Character_BP_Aberrant
ShawnDaGeek 11 Jan, 2018 @ 11:32am 
Just reread your post / edits. I think i managed to get multi loots to drop at once. You need to create the LootSet, and ClassForLoot multible times for same entity and different loots, or it randomly rolls between loots.
Doing below should buff same entity with both loot buffs. It seems to be working on my test server in logs but have not killed anything to find out.

[Capitalism.LootSystem] SuppressVanillaLootSets=true LootDebugLevel=2 LootSet1=MinNumItems=2,MaxNumItems=2,SetWeight=1.0,ItemEntries=(((EntryWeight=1.0,ItemClass=/Game/Mods/CapitalismCurrency/GloryCoin/PrimalItemResource_GloryCoin.PrimalItemResource_GloryCoin,MinQuantity=17.0,MaxQuantity=23.0,MinQuality=1.0,MaxQuality=1.0,ChanceForBp=0.0)) LootSet2=MinNumItems=2,MaxNumItems=2,SetWeight=1.0,ItemEntries=((EntryWeight=1.0,ItemClass=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemSkin_BoneHelmet.PrimalItemSkin_BoneHelmet,MinQuantity=1.0,MaxQuantity=1.0,MinQuality=0.5,MaxQuality=3.00,ChanceForBp=0.0)) ClassesForLoot1=MegaRaptor_Character_BP ClassesForLoot2=MegaRaptor_Character_BP

ShawnDaGeek 11 Jan, 2018 @ 7:14pm 
You may need to that dino at the gps cords gets the buff, shown in green in the debug.
Crash 11 Jan, 2018 @ 7:41pm 
Thanks for the response and great feedback! I’ll be working through it to test later!
Impulse  [developer] 12 Jan, 2018 @ 8:55am 
The LootSystem is currently in refactoring again, i'll drastically increase the buff applying logic and solve some issues with LootSet2 and above. Expect the update for around Friday the 19.01.2018.
Last edited by Impulse; 12 Jan, 2018 @ 8:55am
Impulse  [developer] 4 Mar, 2019 @ 7:34am 
closing
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