ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
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vanbushi 31 Jan, 2018 @ 1:24pm
Dino drops
I'm trying to get creatures to have the chance of dropping Glory Coins. Currently I am testing it out on a SP world. I would like to add it to my dedicated cluster soon. Maybe I am reading the example wrong, but I am unable to get it to work. I copied/pasted the example inside of my game.ini with the [Capitalism.LootSystem] header. I placed one loot system in game, and then sped the game up for about 20 minutes. The loot buff remains on 0 and I get a message “Dinoclass still not resolved: (Dino class)”

Below is ths settings that I have in my game.ini
[Capitalism.LootSystem]
SuppressVanillaLootSets=true
LootDebugLevel=4
LootSet1=MinNumItems=1,MaxNumItems=1,SetWeight=1.0,ItemEntries=((EntryWeight=1.0,ItemClass=/Game/Mods/CapitalismCurrency/GloryCoin/PrimalItemResource_GloryCoin.PrimalItemResource_GloryCoin,MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,ChanceForBp=0.0),(EntryWeight=0.333,ItemClass=/Game/PrimalEarth/Test/PrimalItem_Camera.PrimalItem_Camera,MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,ChanceForBp=0.0))
LootSet2=MinNumItems=1,MaxNumItems=1,SetWeight=1.0,ItemEntries=((EntryWeight=1.0,ItemClass=/Game/Mods/CapitalismCurrency/GloryCoin/PrimalItemResource_GloryCoin.PrimalItemResource_GloryCoin,MinQuantity=5.0,MaxQuantity=15.0,MinQuality=1.0,MaxQuality=1.0,ChanceForBp=0.0))
LootSet3=MinNumItems=1,MaxNumItems=1,SetWeight=1.0,ItemEntries=((EntryWeight=1.0,ItemClass=/Game/Mods/CapitalismCurrency/GloryCoin/PrimalItemResource_GloryCoin.PrimalItemResource_GloryCoin,MinQuantity=1.0,MaxQuantity=5.0,MinQuality=1.0,MaxQuality=1.0,ChanceForBp=0.0))
ClassesForLoot1=Sheep_Character_BP,Equus_Character_BP,Saber_Character_BP_C,Direwolf_Character_BP_C,TerrorBird_Character_BP
ClassesForLoot2=Mantis_Character_BP,Hyaenodon_Character_BP,Camelsaurus_Character_BP
ClassesForLoot3=Dodo_Character_BP

Like I said, all I literally did was copy and paste the "example".

I was also trying to link my banking system with all three servers on my cluster. I saw a discussion about the setup to do that, but I can't seem to find it. Can anyone point me in to right direction?
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Showing 1-11 of 11 comments
Impulse  [developer] 3 Feb, 2018 @ 3:40pm 
Impulse  [developer] 3 Feb, 2018 @ 3:42pm 
Concerning the LootSystem, could be that dinos couldn't be found if they are still in stasis, but this doesn't matter. The System will start with loot distribution after max. 30 minutes regardles.
vanbushi 9 Feb, 2018 @ 11:53am 
Thanks for the reply. So from what I am gathering, I am only able to link the banking system, if I’m hosting the cluster on my own system? I’m using a third party host for my cluster unfortunately.
Impulse  [developer] 10 Feb, 2018 @ 3:29am 
Maybe if you create a ticket and tell them exactly what you want, that they'll do it for you ^^
But this might cost extra xD
vanbushi 10 Feb, 2018 @ 11:24am 
That's what I've been trying to do over the last few days. I literally had to draw them a picture for them to understand.. I need a different host I think XD.
Pip 9 Mar, 2018 @ 7:39pm 
@vanbushi did you get this done, im starting this process with my host....
vanbushi 10 Mar, 2018 @ 6:28pm 
I did, but it took probably 2+ weeks for them to understand what I was wanting. The company that I use, finally granted me access to the share folder that I needed. Took ages. Once that was handled, eberything went smooth. I use blackbox hosting. I'd steer clear of them if I were you.
Pip 10 Mar, 2018 @ 10:25pm 
Thanks for letting me know, I have g-portal, and im lead to belive this will not be to hard. We will see. Thanks
Valkyrie 7 Apr, 2018 @ 2:37am 
I am having the same problem with the dino loot, this was on a dedicated server too, I'm currently trying to test things in sp though.

The log info is set to 4, so when I place the loot pot all the initial code shoots past, but then it brings up the loot sets which apparantly fail to resolve.
It then continues and tells me about all the dinos that failed to resolve, and after a bit it starts trying to resolve them.
So after a few hours I might see 2 individual dinos have loot allocated to them (they come up in green and have _##(number) at the end of their class string(?), which I understand to mean that it was just one individual, not that entire species)

I had noticed this previously when trying to pick up and place the pot back on the dedicated server, and the same in SP.

This is what I have...

[Capitalism.LootSystem] SuppressVanillaLootSets=false LootDebugLevel=4 LootSet1=MinNumItems=1,MaxNumItems=1,SetWeight=1.0,ItemEntries=((EntryWeight=1.0,ItemClass=/Game/Mods/CapitalismCurrency/GloryCoin/Resource_GloryCoin.Resource_GloryCoin,MinQuantity=1.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,ChanceForBp=0.0)) LootSet2=MinNumItems=1,MaxNumItems=1,SetWeight=1.0,ItemEntries=((EntryWeight=1.0,ItemClass=/Game/Mods/CapitalismCurrency/GloryCoin/Resource_GloryCoin.Resource_GloryCoin,MinQuantity=8.0,MaxQuantity=200.0,MinQuality=1.0,MaxQuality=1.0,ChanceForBp=0.0)) LootSet3=MinNumItems=1,MaxNumItems=1,SetWeight=1.0,ItemEntries=((EntryWeight=1.0,ItemClass=/Game/Mods/CapitalismCurrency/GloryCoin/Resource_GloryCoin.Resource_GloryCoin,MinQuantity=100.0,MaxQuantity=400.0,MinQuality=1.0,MaxQuality=1.0,ChanceForBp=0.0)) LootSet4=MinNumItems=1,MaxNumItems=1,SetWeight=1.0,ItemEntries=((EntryWeight=1.0,ItemClass=/Game/Mods/CapitalismCurrency/GloryCoin/Resource_GloryCoin.Resource_GloryCoin,MinQuantity=300.0,MaxQuantity=600.0,MinQuality=1.0,MaxQuality=1.0,ChanceForBp=0.0)) ClassesForLoot1=Argent_Character_BP,Arthro_Character_BP,Chalico_Character_BP,Carno_Character_BP,Daeodon_Character_BP,Direbear_Character_BP,Bigfoot_Character_BP,Mammoth_Character_BP,Mantis_Character_BP,Megalodon_Character_BP,Megalosaurus_Character_BP,Gorilla_Character_BP,Paracer_Character_BP,Scorpion_Character_BP,Sarco_Character_BP,Thylacoleo_Character_BP,BoaFrill_Character_BP,Rhino_Character_BP_C,Yeti_Character_BP ClassesForLoot2=Allo_Character_BP,MegaRaptor_Character_BP,Baryonyx_Character_BP,Sauropod_Character_BP,Griffin_Character_BP,Spino_Character_BP ClassesForLoot3=MegaCarno_Character_BP,MegaDeathworm_Character_BP,Alpha_Leedsichthys_Character_BP,MegaMegalodon_Character_BP,Leedsichthys_Character_BP,Plesiosaur_Character_BP ClassesForLoot4=MegaWyvern_Character_BP_Fire,Mosa_Character_BP_Mega,Mega_Tusoteuthis_Character_BP,Deathworm_Character_BP,Dragon_Character_BP,Gigant_Character_BP,Mosa_Character_BP,Phoenix_Character_BP,Titanosaur_Character_BP,MegaRex_Character_BP

I directly copied your loot set example and it seems to be working, I might just rebuild mine from that one again.
Last edited by Valkyrie; 7 Apr, 2018 @ 3:07am
Impulse  [developer] 8 Apr, 2018 @ 5:17am 
@Valkyrie, could be a typo somewhere. But at first glance it seems ok.
Yes the LootSystem only applies loot buffs to dinos which are unstasised, i distanced it from altering base dino classes, because this caused to many issues.
Impulse  [developer] 4 Mar, 2019 @ 7:31am 
closing
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