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MaxCreditMultiplier=
and
CurrenciesExchangeSpreads=
As well as lines that do not modify the default values, like "OnlyAllowWithdraw=false" and "BankAlternateSavePath=false" since they do not provide valuable information for the parser ^^
And would you please elaborate a bit more on what can be seen ingame, maybe with screenshot.
1) When entering values for the Extra Currencies, is that only setting values for the items set in the line denoting what are extra currencies? And is there some very specific way they need to be set? Setting an item at 2.0 value in the ExtraCurrenciesExchangeWeight will mean that it can be exchanged for 2 Coins, correct?
2) If Element is enabled in an account, your directions in the example state that it cannot, by default, be exchanged for coins, or vice versa (correct?). The only way to enable this, would be to set it as an Extra Currency, and give it an Exchange Weight that way?
I do apologize in advance, if these are foolish questions. I am trying to ensure that I have a full understanding of how the mod works, and what I need to do in order to set things up the way I need to for my server.
2) Yes it's intentional, that you'll never be able to exchange elemente with the bank, therefore i'd advice you to use either the RessourceTable oder CustomTable for this.
Here is how I have it set;
GiveInitBankValues=10,0,0
I am assuming that, even though I have Element disabled, I should still put a zero in its spot in this line.
1. = GloryCoin (static)
2. = Element (static)
3. = Extra1
4. = Extra2
...
so yes, just put in a 0 for element
- closing this thread