ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
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Lilypad 21 Jul, 2018 @ 10:02am
Bank caused crash issues
Hey just wanted to let anyone know running this mod having similar issues after the update to delete bank player saves if you are having crash issues.
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Showing 1-8 of 8 comments
Impulse  [developer] 23 Jul, 2018 @ 8:18am 
Which one, Bank 1 or Bank 2?
How many player account were in your bank savegame folder?
Lilypad 24 Jul, 2018 @ 5:58am 
Just 10 I assume bank 1, one of my players got to 32k coins and it started happening after the update, deleting their bank save helped stop the crashes.
Last edited by Lilypad; 24 Jul, 2018 @ 5:58am
iMasonite 24 Jul, 2018 @ 1:50pm 
Same issue.

While adding Bank 2 to the map and setting an Actor NPC, the server crashed, twice.

This is also weird: https://i.imgur.com/t2SYSIe.jpg
Fatal error! VERSION: 281.110 ShooterGameServer.exe!UObjectPropertyBase::Identical() (0x00007ff75cc7514f) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:45] ShooterGameServer.exe!FRepLayout::CompareProperties() (0x00007ff75d2e8f89) + 695 bytes [d:\build\pc\engine\source\runtime\engine\private\replayout.cpp:350] ShooterGameServer.exe!FRepLayout::ReplicateProperties() (0x00007ff75d2e93f5) + 32 bytes [d:\build\pc\engine\source\runtime\engine\private\replayout.cpp:542] ShooterGameServer.exe!FObjectReplicator::ReplicateProperties() (0x00007ff75d180dce) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datareplication.cpp:1254] ShooterGameServer.exe!UActorChannel::ReplicateActor() (0x00007ff75d17b625) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:1961] ShooterGameServer.exe!UNetDriver::ReplicateClientActors() (0x00007ff75d28475a) + 15 bytes [d:\build\pc\engine\source\runtime\engine\private\networkdriver.cpp:2921] ShooterGameServer.exe!UNetDriver::ServerReplicateActorsParallel() (0x00007ff75d285269) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\networkdriver.cpp:3156] ShooterGameServer.exe!UNetDriver::TickFlush() (0x00007ff75d27da41) + 15 bytes [d:\build\pc\engine\source\runtime\engine\private\networkdriver.cpp:187] ShooterGameServer.exe!USteamNetDriver::TickFlush() (0x00007ff75dec422e) + 0 bytes [d:\build\pc\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff75c0513e7) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532] ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff75d260859) + 14 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784] ShooterGameServer.exe!UWorld::Tick() (0x00007ff75d256b73) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1407] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff75d1b38cf) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff75bf58eac) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGameServer.exe!GuardedMain() (0x00007ff75bf5481c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff75bf59efa) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff75bf5a030) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff75e196c31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffac7ef168d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffaca044629) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffaca044629) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 281.110 ShooterGameServer.exe!UObjectPropertyBase::Identical() (0x00007ff75cc7514f) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:45] ShooterGameServer.exe!FRepLayout::CompareProperties() (0x00007ff75d2e8f89) + 695 bytes [d:\build\pc\engine\source\runtime\engine\private\replayout.cpp:350] ShooterGameServer.exe!FRepLayout::ReplicateProperties() (0x00007ff75d2e93f5) + 32 bytes [d:\build\pc\engine\source\runtime\engine\private\replayout.cpp:542] ShooterGameServer.exe!FObjectReplicator::ReplicateProperties() (0x00007ff75d180dce) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datareplication.cpp:1254] ShooterGameServer.exe!UActorChannel::ReplicateActor() (0x00007ff75d17b625) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:1961] ShooterGameServer.exe!UNetDriver::ReplicateClientActors() (0x00007ff75d28475a) + 15 bytes [d:\build\pc\engine\source\runtime\engine\private\networkdriver.cpp:2921] ShooterGameServer.exe!UNetDriver::ServerReplicateActorsParallel() (0x00007ff75d285269) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\networkdriver.cpp:3156] ShooterGameServer.exe!UNetDriver::TickFlush() (0x00007ff75d27da41) + 15 bytes [d:\build\pc\engine\source\runtime\engine\private\networkdriver.cpp:187] ShooterGameServer.exe!USteamNetDriver::TickFlush() (0x00007ff75dec422e) + 0 bytes [d:\build\pc\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff75c0513e7) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532] ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff75d260859) + 14 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784] ShooterGameServer.exe!UWorld::Tick() (0x00007ff75d256b73) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1407] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff75d1b38cf) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff75bf58eac) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGameServer.exe!GuardedMain() (0x00007ff75bf5481c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff75bf59efa) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff75bf5a030) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff75e196c31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffac7ef168d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffaca044629) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffaca044629) + 0 bytes [UnknownFile:0]
Last edited by iMasonite; 24 Jul, 2018 @ 2:10pm
Impulse  [developer] 24 Jul, 2018 @ 11:40pm 
@iMasonite, both error dumps do not refere to the bank or a mod folder in general. The Bank 2 itself does not really do anything, it only applies a buff to the player that is trying to open the UI... that means if the server was running fine without placing the Bank 2 actor then the system was already running in the background without issues. This Error is propably not related to the Bank 2.
Impulse  [developer] 24 Jul, 2018 @ 11:43pm 
@Aigis, that is strange, since those numbers are pretty small. Maybe a file corruption within one of the savegame files.
iMasonite 25 Jul, 2018 @ 12:16pm 
@impuse so after setting things up, it only seems to happen when setting an NPC to manage the actor for Bank two. I've since removed the managed actor and its just the bank itself and there are no more crash issues.
Impulse  [developer] 26 Jul, 2018 @ 12:14am 
@iMasonite ah ok the NPCStructures do cause issues. I only did know of the bug that multi use entries get spammed. I'll have a look at it.
iMasonite 27 Jul, 2018 @ 4:11am 
Thank you for the fix and update :)
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