ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
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Client Crash When entering the bank (both old and new)
So i have bene having this since the update not sure if its on my end or mods end as i cant rly understand it but here is the crash log:

Fatal error!

VERSION: 281.107
ShooterGame.exe!UObjectBaseUtility::GetInterfaceAddress() (0x0000000140a82812) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:352]
ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedRef<FCharacterList,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedRef<FCharacterList,0>,0>,FDefaultSetAllocator>::Rehash() (0x0000000140b0621e) + 62 bytes [d:\build\pc\engine\source\runtime\core\public\containers\set.h:900]
ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedRef<FCharacterList,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedRef<FCharacterList,0>,0>,FDefaultSetAllocator>::ConditionalRehash() (0x0000000140b054e3) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\containers\set.h:873]
ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedRef<FCharacterList,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedRef<FCharacterList,0>,0>,FDefaultSetAllocator>::Emplace<TPairInitializer<FSlateFontKey const & __ptr64,TSharedRef<FCharacterList,0> && __ptr64> >() (0x0000000140b0d6e9) + 17 bytes [d:\build\pc\engine\source\runtime\core\public\containers\set.h:417]
ShooterGame.exe!FSlateFontCache::GetCharacterList() (0x0000000140ac0bdc) + 162 bytes [d:\build\pc\engine\source\runtime\slatecore\private\fonts\fontcache.cpp:739]
ShooterGame.exe!FSlateFontMeasure::MeasureStringInternal() (0x0000000140ac14ca) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:112]
ShooterGame.exe!FSlateFontMeasure::Measure() (0x0000000140ac134b) + 85 bytes [d:\build\pc\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:39]
ShooterGame.exe!FSlateTextRun::Measure() (0x0000000140bd3654) + 169 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\text\slatetextrun.cpp:57]
ShooterGame.exe!FTextLayout::FRunModel::Measure() (0x0000000140be4d16) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\text\textlayout.cpp:2021]
ShooterGame.exe!FTextLayout::CreateBreakCandidate() (0x0000000140bdc2ca) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\text\textlayout.cpp:62]
ShooterGame.exe!FTextLayout::CreateLineWrappingCache() (0x0000000140bde7aa) + 32 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\text\textlayout.cpp:573]
ShooterGame.exe!FTextLayout::CreateWrappingCache() (0x0000000140bde4ab) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\text\textlayout.cpp:536]
ShooterGame.exe!FTextLayout::FlowLayout() (0x0000000140bdd648) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\text\textlayout.cpp:325]
ShooterGame.exe!FTextLayout::UpdateLayout() (0x0000000140bdeb8e) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\text\textlayout.cpp:635]
ShooterGame.exe!FTextLayout::UpdateIfNeeded() (0x0000000140bdeb32) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\text\textlayout.cpp:625]
ShooterGame.exe!FTextBlockLayout::ComputeDesiredSize() (0x0000000140c529b9) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\widgets\text\textblocklayout.cpp:88]
ShooterGame.exe!STextBlock::ComputeDesiredSize() (0x0000000140c51bfe) + 188 bytes [d:\build\pc\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:196]
ShooterGame.exe!SWidget::CacheDesiredSize() (0x0000000140afb567) + 17 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:329]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x0000000140afb4e2) + 0 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!FSlateApplication::TickWindowAndChildren() (0x0000000140b3fed7) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:614]
ShooterGame.exe!FSlateApplication::Tick() (0x0000000140b41959) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:986]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fbd6892) + 15 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2440]
ShooterGame.exe!GuardedMain() (0x000000013fbd0c7c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fbd7d9a) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fbd7ec8) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x000000014244f661) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076ff59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007712b371) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007712b371) + 0 bytes [UnknownFile:0]

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Showing 1-3 of 3 comments
Impulse  [developer] 24 Jul, 2018 @ 1:07am 
Without clicking around in the UI, directly on opening? Is it every time you open the UI? Only you or other players on your server too?
Last edited by Impulse; 24 Jul, 2018 @ 1:08am
RavaSilverscale 24 Jul, 2018 @ 2:36am 
im the only one who can be on the server as im still setting it up and its as soon as i interact with the bank i get that crash log, then i load up the game again and try once mor to interact with it and then im magicly fine.
Impulse  [developer] 4 Mar, 2019 @ 7:24am 
closing
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Showing 1-3 of 3 comments
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