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Metal cost: 75 (Prevents building the Mini dispenser and the Regular Sentry in one life without more metal from another source.)
Build speed: 4.5 seconds if hit by a wrench, 7.5 if not, 3.0 seconds if built, then redeployed elsewhere
Health: 80 (follows same trend as the regular LV.1 sentry health compared to LV.1 dispenser health, prevents quick Engineer bases from being built.)
Provides 15 HP per second (a bit less than the level 2 dispenser.)
Provides 40 metal every 12 seconds, with a max metal storage of 200. The building starts with 25 metal.
Provides ammo every 4 seconds, refilling your reserves slowly as if you collected a small ammo pack every 4 seconds.
Cannot be upgraded or repaired, must be destroyed to be replaced.
Cannot place more than one.
Mini Dispenser has 20% explosive vulnerability (Mini Dispensers are not designed to survive explosives, prevents Engineers from spamming the things for effective metal supplies.
Gibbed remains of a destroyed Mini Dispenser will provide 36 metal.
To use it, it should be independent of the Gunslinger. It's already included with the Handy Partner PDA the creator made, so it should be paired with a PDA.
Regular and Promotional Sappers destroy this building in 4 seconds (More vulnerable to regular Sappers.)
The Red Tape Recorder will slowly deconstruct this building in about 10 seconds (resistant to Red Tape Recorder), but when sapped by the Red Tape Recorder, it loses any metal and ammo inside itself.
Now here's the most interesting part: In order to receive Ammo and Metal from a Mini Dispenser, you must crouch. Now that might not sound too bad, but it leaves you vulnerable to backstabs and easy headshots from Snipers. Health is dispensed regardless of standing or crouching, however.
Hm, think I've covered everything. Any questions?