ARK: Survival Evolved

ARK: Survival Evolved

Advanced Rafts
Bug with the new Wooden Elevator set.
I am doing a SP playthrough testing mods to be implimented on a heavyly modded server our clan is planning on putting up. The map is Ragnarok, and I am building on the islands off of the Olga Beach. I have a large base and have just finnished building a tower on one of the islands mesas large enough to fit my S+ conveted forge. The building is all S+ and uses regular and triangle wood foundations.

I built a wooden elevator to the roof of the structure, put down the winch and then went to use it thinking the winch is a control. That is when I realized it needed power , so beside the winch I put an S+ Generator, single vertical cable, and outlet. I then tested the elevator and it worked fine.

I then decided to move the generator to a better location for things I will add later. I also picked up the winch thinking it was ornimental or not finished yet. When I put the generator down every time I went to add the outlet the SP game would crash and throw up the following error:

"Fatal error!



VERSION: 275.51
ShooterGame.exe!UPrimalInventoryComponent::GetItemOfTemplate() (0x00007ff703c661fa) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:2736]
ShooterGame.exe!APrimalStructureItemContainer::SetContainerActive() (0x00007ff703d3d882) + 236 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:671]
ShooterGame.exe!APrimalStructureItemContainer::RefreshPowered() (0x00007ff703d43b1d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:1376]
ShooterGame.exe!APrimalStructureItemContainer::SetContainerActive() (0x00007ff703d3e0f5) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:757]
ShooterGame.exe!APrimalStructureWaterPipe::SetHasWater() (0x00007ff703d95971) + 89 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:76]
ShooterGame.exe!APrimalStructureWaterPipe::PushWaterState() (0x00007ff703d96602) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:277]
ShooterGame.exe!APrimalStructureWaterPipe::RefreshWaterState() (0x00007ff703d96263) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:233]
ShooterGame.exe!APrimalStructureWaterPipe::AddedLinkedStructure() (0x00007ff703d95c75) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:136]
ShooterGame.exe!APrimalStructure::FinalStructurePlacement() (0x00007ff703cf8f9a) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructure.cpp:2088]
ShooterGame.exe!APrimalStructurePlacer::FinalStructurePlacement() (0x00007ff703d5d777) + 10 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:473]
ShooterGame.exe!AShooterPlayerController::ServerRequestPlaceStructure_Implementation() (0x00007ff703f05d4e) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3501]
ShooterGame.exe!AShooterPlayerController::execServerRequestPlaceStructure() (0x00007ff7044a62d4) + 1076 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:60]
ShooterGame.exe!UFunction::Invoke() (0x00007ff704869e6f) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7048b5f68) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff704ee4412) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGame.exe!APrimalStructurePlacer::ConfirmPlacingStructure() (0x00007ff703d5c160) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:289]
ShooterGame.exe!AShooterPlayerController::OnStartFire() (0x00007ff703f04655) + 7 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3186]
ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff70559d77f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047]
ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff705124240) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:2471]
ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff705129a42) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:3851]
ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff705123344) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:2140]
ShooterGame.exe!APlayerController::TickActor() (0x00007ff705129ba2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:3918]
ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff703efe380) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2116]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7052a7260) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff704754488) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff70475363d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff704756140) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7048011f2) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff70526b894) + 298 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff70527032c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7050b30fb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff7050b45d5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1207]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff704fdc0a5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff703a663a5) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff703a607ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff703a6790a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff703a67a38) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff70628c821) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdae722774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdaed60d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdaed60d51) + 0 bytes [UnknownFile:0] "

I started using ACM to World Save before doing things as every crash would roll me back to an autosave. I finally figured out that the winch works like the Bulk Tools in the Bulk Crafters Mod than Fennec made. no matter where in the range I put it , or what pieces I put it on the crash would occur, but when I left the winch up as I added that outlet everything is fine.

I also tried moving the winch and it wanted to snap to the generator and this would cause a the crash too.

I am on WIn10Pro Creators Update and I am running the following mods: http://My Mod Collection on Steam
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[RDC] Archemedes 20 Dec, 2017 @ 10:08pm 
***** AND NOW FOR THE PART STEAM DIDN'T WANT YOU TO SEE!!!!!!!******
Or more accurately what was cut off because Ark crash errors are so big...

I recently added Ridable Leedsylythus, Tranq Sword, and for when I putter around in Abberration after they nerfed and all but made The Grappling Hook useless, The Last Grapple(using default .ini settings)

I know that it is possibly an issue with S+ as Onison is rushing to fix all the problems it is having with Abberration, and some of the patches are causing hiccups on other Arks, but with it being so repeatable I thought you should know.

And hey, other Adv Rafts users, have you seen anything like this, or am I the "Abberant" one?!?:hatman:
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