Stellaris
Sins of the Prophets: Stellaris
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Unikraken  [Разработчик] 25 авг. 2016 г. в 20:19
Bug Reports
Tell us what's not working, list mods you're using if you're trying to double dip so we can figure out if it's something we can help or not.
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Theres an obvious confliction for anyone using the expanded ships mod 2.0, just giving everyone a heads up.
I don't know if this is a bug persay, but the scale of the Covenant ships (haven't really tried the UNSC yet) is a little off. For example, a corvette is the almost the size of a cruiser.
I've noticed that as well, it's a bit screwey.
For me the cruiser, battleship and corvette are around the same size.
Is anyone else having an issue where weapons on ships seem to be fired from the center of the system that a battle is in? Like, the firing animations are there, it's just that the projectile/beam weapon firing line seems to shoot directly from any system's sun instead. I'm not using missiles; could this be why?
Instead of using the premade UNSC faction I created my own race and saved it with the Name list and Ships but it still spawned in the UNSC.. Might be a bug
my multiplayer game i have keeps crashing every 30 years or so. if i go into single player it works fine and i can just get past the crash but then it happens again. I am running mods but this only seems to happen with your mod with these my mod list is

6 trait picks 3 trait ponits updated
A better system scale
Beautiful Universe v2.0
Better Subjects 2.0
disable Prethoryn Scourge
Ethics Govenment Rebuild
Fixed Vassal Opinions
Flags : Emblems & Backgrounds
Glassing The planet
Halo Music
Mod Halo portraits
ISBS Living systems
ISBS Doomsday Weapons & Ships
Increased Leader Cap
Mecha Armies More Home Systems
No clusterd Starts
No outpost Influence Maintainence
Sins of the Prophets:Stellaris
Ui overhaul 1080p
XC - Colonize Any climate.

Im only thinking it is your mod as the game works fine running these mods in single player but not multiplayer. But if you think it is any of these mods let me know so that i can remove it form the game





The mod doesn't seem to be showing up in my mod menu on the launcher screen. I don't know if this is a bug but it seems worth putting on this page
Lavo  [Разработчик] 13 сен. 2016 г. в 18:24 
Отредактировано Lavo; 8 окт. 2016 г. в 21:51
Lavo  [Разработчик] 13 сен. 2016 г. в 18:25 
@Derpy Meerkat I think the ISB mods are causing your MP woes. I've personally been unable to get an MP match running with ISB Balance and SotP:S at the same time due to versions supposidely conflicting.
I can't build any warships. I'm not running any other mods, but when I pull up the space station or the ship designer it doesn't even show the ships.
So which tier space station to get new ships? got tier 2 and destroyers (nothing is coming up for UNSC vessels, only vanilla?) I am so far seeing nothing apart from tier 1 corvettes.
after update, the game is using fallbacks for the torpedo, point defence, xl slot weapons and is also using fallback for the XL front section on battleships for all modded ship styles
I have noticed that while playing as the covenant on the small map. The game crashs when my science ship tries to retreat from a hostile fleet. Also not running any other mods.
I am still having issues about when i do an up tech and the new ships are not even listed, nor show up in the schematics/ship builder (in plain old where the only mod enabled is SOTP.
Автор сообщения: Cosmonaut ☭
Is anyone else having an issue where weapons on ships seem to be fired from the center of the system that a battle is in? Like, the firing animations are there, it's just that the projectile/beam weapon firing line seems to shoot directly from any system's sun instead. I'm not using missiles; could this be why?
I have the same issue. from what I can tell it is just a graphics bug maybe? but it just means I cant have or use the ships. Also note I have tested this with just this one mod running with the same result :( so I thought I would just post this up
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