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Say I excluded consumables. If they was below the world, or in an object they couldn't get them.
But flip it the other way around, say I only wanted to include consumables for some odd reason. Id have to spend an hour or 2 adding everything else as an exclusion.
Just for the server admin this is easier in some case than the exclusion but with the same ingame results, if they want to include a dozen things, far easier to list them than to have to list the many dozens of things they want excluded.
You did read the latest update that add's wildcards yes? where PrimalItemResource.. catches all resources?
We are using it as:
"When you die you dont lose ALL your stuff and are naked trying to fight whatever killed you with your fists".
So we are using it as a way to not have to struggle to get your bag back. And more a choice if what they do lose (tools, food, etc) is worth the risk of going to get it.
And the exclusions could work for it, but all I want to return to them is armor and sword. so the exclusion list would be HUGE to type out, even with wildcards.
If its outside the reach of what you intended for its use, I can understand not including this request.
Just worried players would start dragging items they normally would never have on the bar just to save it right before death.