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I think if you include the same desing in the combat.mi files you may get ai working. I think the reason they just stand around is they have no objectives to complete.
{Extender "map_point"
{name f1}
{zoneA 12}
{zoneB 12}
{phase 0}
{order 1}
{show All}
{visor MapPoint}
{allow
{capture "b" "a"}
{release "b" "a"}
BotApi.Commands:Income
BotApi.Commands:Spawn
BotApi.Commands:CaptureFlag
BotApi.Commands:EnemyHasTanks