Space Engineers

Space Engineers

[SEE SUPERGATE PSA] Stargate Modpack (Economy Support!)
Airomis 28 Nov, 2016 @ 5:31am
Ideas For Enhancement
Here is where players can place ideas for enhancements to the mod
Last edited by Airomis; 28 Nov, 2016 @ 6:49am
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Showing 1-15 of 58 comments
Airomis 28 Nov, 2016 @ 6:47am 
Power Cost

formula:
P = Power in Watts
D = Distance in Meters
I = Idle Power use
T = Gate Power Tax
G = Radius of the game Galaxy in meters ( config setting )

Connection: P = 1,440D + T
Open P = 14.4D

each off-world gate should work as a compasitor this will be to open the wormhole,

each DHD ( Non- SGC / SGA / SGU ) should work like a battery to power the gate while it is open

each gate compasitor will be able to store the power needed to make a connection base on the CONNECTION formula for a distance of G

the DHD will store the power for needed to maintain a wormhole with the OPEN formula

the open wormhole's power draw will be the rate that the DHD's will send / receve power ( SGC / SGA / SGU ) gates will only send power and inbound connections will require the power maintaine power connection also( sending power to recharge the off world DHD and gate )

should the power needed ever be less than the power formulas the gate will enter an unstable state and if the power drops bellow 75% of the OPEN formula the connection will be lost

should a connection be unstable the player dialed gate will take damage and should the gate not be repaired the gate could explode if the damage of the gate should go bellow the minamal use marker in the construction stage

damageing the gate from unstable connections should be based on time the gate is unstable and if the gate has the irus up during the attack the damage will reduced by 90% with no irus the gate will explode within 38 min

that being said the way to destroy a players gate will to get the needed power to keep the gate open to be greater than the base can create ( this should be hard because the gate uses less power to keep the gate open than what it needs to dial it ) the player would need to find a gate with a great distance away, dial the target gate and once the gate is opened they would need to drop the power supply down to drain power from the target base, in attemps to over welm their power supply to cause an unstable wormhole, and possobly repeate

the gates useing SGA ( City) , SGU, SGC ( useing computer ) should have an Idle power cost

for super gates the power tax should be 1000%
Last edited by Airomis; 28 Nov, 2016 @ 7:51am
Airomis 28 Nov, 2016 @ 9:07am 
i know people are asking for this one so im just making a post for it

the rings for teleporting
Replic 5 Dec, 2016 @ 6:01am 
Not sure if this is possible to do, but if you are entering a wormhole, you go in front and you get out of the back of the other stargate.

but originally it should be front from first gate, to exit at the front of the other gate (instead of the back)

This would also help a lot for making a stargate on a ship against a wall (or close to it) so you won't hit it when you entered the stargate at the other side.

I do hope that I explained it right, hope it is possible :)
Airomis 5 Dec, 2016 @ 7:00am 
What do you mean enter in the front exit from the back? This was never done in the show to me recollection, if your having problems hitting the event horizon when exiting the gate on a ship, place the gate on the front half the ship and place the front to of the gate Facing the back of the ship, that moment when the ship moves then will move the gate away from you and not closers, now the ability to put gates on the wall I can see that being a nice modification. Could you show maybe show an episode where the team entered the front and exited the back during normal operation?
Replic 6 Dec, 2016 @ 10:50pm 
Don't think you understand my question / request, in the show you get pass trough the gate from the front and enter out the other side of the front of the gate (in another world), currently with this mod, when I have 2 stargates and enter the one at the front, I get out of the back of the other gate (so if I would travel back with that same gate I got out, I need to get around the gate, to get to the front again.

If this is not happening at your side, than it may just be an issue from my side, but to make a more visual statement, I'll try to make something this evening when I'm back home to explain it better :)
Replic 7 Dec, 2016 @ 11:09am 
It's a little poor illustrated, but this is what I mean http://sta.sh/01mx2iusncev
rassang 15 Dec, 2016 @ 9:48am 
The first ZPM should be 2 inspector Atlantis and Earth. The second ZPM should be used as the only uranium hundreds of times longer.
Airomis 16 Dec, 2016 @ 12:16pm 
What?
rassang 17 Dec, 2016 @ 12:34pm 
1 must be two stands under the ZPM. 2 ZPM should act like uranium but much longer time. 3 excuse me if anything is unclear, English is not my native and I have to use a translator.
Airomis 17 Dec, 2016 @ 1:17pm 
when you say stands are you talking about the zpm hub?
rassang 17 Dec, 2016 @ 10:53pm 
Yes
Airomis 18 Dec, 2016 @ 5:21am 
Ok this could be a cool idea, but now don't get me wrong from what I can see from other mods, you would need to make a new reactor to use the zpms, now you could just make the zpm hub a reactor vrs it being a battery. Teir 1/2/3 reactor/hub t1 being like the replicators had in the SGA shows t2 being a custom designed one and t3 being like now, then the zpm can be used there as a fuel.
rassang 18 Dec, 2016 @ 7:10am 
zpm in SGA were presented two types of hubs of the Earth and from Atlantis
rassang 18 Dec, 2016 @ 7:11am 
for Earth 1 zpm, but Atlantis 3 zpm in hub
rassang 18 Dec, 2016 @ 7:14am 
The earth zpm shown in the first series of SGA in the movie about the ark of truth
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